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General Tabletop Discussion
*Dungeons & Dragons
NEW GRIM-N-GRITTY D&D RULES for review
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 52724" data-attributes="member: 546"><p>No extra HP from CON, ever. Your CON ability score *is* your base HP. To determine your starting HP, you take your CON score (generally 3-18) and add one full (maximized) HD from your starting class. This gives you your total HP, and all the hit points you will ever receive, except by increasing CON or by taking Toughness feats.</p><p></p><p>To reiterate, your CON modifier adds its bonus to everything it normally does, EXCEPT hit points. CON is now super important, as is your starting class (its HD adds once to your HP total). Now it becomes even more important to decide which class to take at 1st level. Skill points or hit points? Magic or hit points? EEP! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>So the max hit points any human character could have would be:</p><p></p><p>20th level Barbarian: 53 hp (CON 23, 6 Toughness feats)</p><p>20th level Fighter, Paladin, Ranger: 51 hp (CON 23, 6 Toughness feats)</p><p>20th level Cleric, Druid: 49 hp (CON 23, 6 Toughness feats)</p><p>20th level Bard, Rogue: 47 hp (CON 23, 6 Toughness feats)</p><p>20th level Sorcerer, Wizard: 45 hp (CON 23, 6 Toughness feats)</p><p></p><p>This does not take into account magical ability enhancements/increases, which could raise CON to 28 (+5 enhancement item or Wish spells to raise stat). Either of these would add +3 HP.</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 52724, member: 546"] No extra HP from CON, ever. Your CON ability score *is* your base HP. To determine your starting HP, you take your CON score (generally 3-18) and add one full (maximized) HD from your starting class. This gives you your total HP, and all the hit points you will ever receive, except by increasing CON or by taking Toughness feats. To reiterate, your CON modifier adds its bonus to everything it normally does, EXCEPT hit points. CON is now super important, as is your starting class (its HD adds once to your HP total). Now it becomes even more important to decide which class to take at 1st level. Skill points or hit points? Magic or hit points? EEP! :D So the max hit points any human character could have would be: 20th level Barbarian: 53 hp (CON 23, 6 Toughness feats) 20th level Fighter, Paladin, Ranger: 51 hp (CON 23, 6 Toughness feats) 20th level Cleric, Druid: 49 hp (CON 23, 6 Toughness feats) 20th level Bard, Rogue: 47 hp (CON 23, 6 Toughness feats) 20th level Sorcerer, Wizard: 45 hp (CON 23, 6 Toughness feats) This does not take into account magical ability enhancements/increases, which could raise CON to 28 (+5 enhancement item or Wish spells to raise stat). Either of these would add +3 HP. [/QUOTE]
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NEW GRIM-N-GRITTY D&D RULES for review
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