• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

New guy, bad choices for character and personality


log in or register to remove this ad

If it came to the point where everyone in our group wanted to kill a PC if he did this to them, I would tell that new player that everyone is planning to kill him if he fireballs them again. I'd just say, "This is your warning and they are serious about it, so just be ready for this if you decide to keep playing your PC this way".
 

Problems like these are best dealt with out-of-game. Preferably over a few beers/drinks (and I say this because I prefer most things to be over drinks).
 
Last edited:

My take on this is that the player, consciously or unconsciously, wants the party to kill off the necromancer.

I can see the potential for that to be pretty awesome for everyone, with the right prep.



Cheers,
Roger
 

Not only that, but the personality he’s chosen for this borderline evil necromancer is one of arrogance and disdain for everyone else. Now, the player in real life seems like a nice guy, and we could be friends, so the necromancer’s personality is purely an in-game construct, not his real life personality.

I'm sorry, I don't buy it. People who are well-adjusted and nice IRL don't play disruptive, a-hole characters... especially around a new group of people. People who play disruptive, a-hole characters and then pretend to be affable and social IRL (in my experience) are disruptive, a-holes who know if they acted the way their character acted IRL they'd have no friends and would get their teeth kicked in a lot. He's using "it's my character's personality" as an excuse to be a prick. If it were me, he'd have been asked to leave the game after the first session.

ppaladin123 said:
This reminds me of a player we used to have in our group. He was also supposedly a "great roleplayer," but always roleplayed jerks. Eventually we figured out he wasn't roleplaying...
Sigworthy! :lol:
 
Last edited:

It's time to break up with his character. Tell him nicely that he can choose his character and play elsewhere or he can choose a new character and stay with this group. If you like him, then make it easy for him to choose you guys. If you could care less, be blunt.
 


Since it's a Good aligned group, before any blood is spilled, you could have the other characters force him out from the party (this might have the added effect of showing how the players feel about him too). "I tried to warn you, 'friend', but you crossed the line again. Go home now and let us do our job!".
He might say he's sorry and try to change, or he might confront them, verbally or not - wich I think cues to the bloodshed eveyone on this thread is hoping for. ;)
Judging from what you told us, I'm guessing he's going with option number two.
 

You should've informed him straight up about your style and preferences which are very particular so as to avoid this situation in the first place.
 

You should've informed him straight up about your style and preferences which are very particular so as to avoid this situation in the first place.
I've enjoyed and appreciated all the comments so far, but this is the first that makes me go, "Huh?" What is "very particular" about our style and preferences?

Bullgrit
 

Into the Woods

Remove ads

Top