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New Haste - Does it Fix Your Concerns?
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<blockquote data-quote="Seule" data-source="post: 654612" data-attributes="member: 407"><p>I play a 20th level Elemental Savant. I have 9th level spells, and I currently cast Mass Haste as the first spell of any combat. I'd be willing to take the spell Haste, as listen in the PH, as a 9th level spell. Think about it: For the cost of one spell at the beginning of the combat, I get a +4 stacking AC bonus, and I get to cast another spell anyway. Next round and every subsequent round I get 2 spells, instead of 1. If I didn't cast the Haste I'd only get the one spell, without the AC bonus.</p><p>Haste is completely broken, there is never a reason to not cast it as your first spell of any combat, other than worrying about running out of Hastes.</p><p>Once you hit 7th level spells and can Quicken it, it lets you cast 2 spells of your highest level in the first combat round, plus the AC bonus. It's not just too low level, it so completely overpowered that everyone, spellcaster or not, needs it to compete.</p><p>In my home game, I put in a fix: No haste. In fact, nothing that gives you extra actions (No Schism, no Timestop, nothing.) It makes combat go much faster, it helps players not be bored, and it makes combat more tactical, in that you have to be more careful when moving, you'll lose the full attack. And because nobody has it, nobody misses it.</p><p></p><p>The revision makes it a pretty good enhancement spell. +4 AC and an extra attack, when your allies would only be getting 1 or 2 normally, makes them about twice as effective. I'll still be both taking and casting it, and the Mass Hastes will still be going out every combat, but they are no longer a necessity. </p><p></p><p> --Seule</p></blockquote><p></p>
[QUOTE="Seule, post: 654612, member: 407"] I play a 20th level Elemental Savant. I have 9th level spells, and I currently cast Mass Haste as the first spell of any combat. I'd be willing to take the spell Haste, as listen in the PH, as a 9th level spell. Think about it: For the cost of one spell at the beginning of the combat, I get a +4 stacking AC bonus, and I get to cast another spell anyway. Next round and every subsequent round I get 2 spells, instead of 1. If I didn't cast the Haste I'd only get the one spell, without the AC bonus. Haste is completely broken, there is never a reason to not cast it as your first spell of any combat, other than worrying about running out of Hastes. Once you hit 7th level spells and can Quicken it, it lets you cast 2 spells of your highest level in the first combat round, plus the AC bonus. It's not just too low level, it so completely overpowered that everyone, spellcaster or not, needs it to compete. In my home game, I put in a fix: No haste. In fact, nothing that gives you extra actions (No Schism, no Timestop, nothing.) It makes combat go much faster, it helps players not be bored, and it makes combat more tactical, in that you have to be more careful when moving, you'll lose the full attack. And because nobody has it, nobody misses it. The revision makes it a pretty good enhancement spell. +4 AC and an extra attack, when your allies would only be getting 1 or 2 normally, makes them about twice as effective. I'll still be both taking and casting it, and the Mass Hastes will still be going out every combat, but they are no longer a necessity. --Seule [/QUOTE]
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