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New Haste - Does it Fix Your Concerns?
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<blockquote data-quote="incognito" data-source="post: 654837" data-attributes="member: 7008"><p>I don't love the fix, but I like it.</p><p></p><p>Casters would take Haste as a level 3, 4, 5, 6 spell! That says over powered to me.</p><p></p><p>It pays or itself (you can cast haste, and STILL move, and cast a spell in the same round). It also allows casters to really dish out the spells, quickly.</p><p></p><p>spell as std action, a quickened spell, spell cast during hasted partial action.</p><p></p><p>for those who don;t think quickened is worth it - try quickening a shield, or a true strike, or a pro evil (to block out summoned creatures) - suddently not so sucky.</p><p></p><p>Our hasted cleric (Magic domain, spell focus: enchantment) dropped a quickened Hold Person, a Greater Command, then a Hasted Heightened Santuary.</p><p></p><p>Oppenents (and PCs) typically cannot withstand 2/3 save or die spells a rounds, and haste made it too easy to do that. Take from our Wizard, who was disintigrated...twice.</p><p></p><p>The CR 11 wizard had an elven wizard CR5 underling who's job in life was to be FAST, and cast haste on his master. Didn't even change the EL</p><p></p><p>Also, it allows the Combat Wizrd to live on, which bumping Haste's level would make more difficult.</p><p></p><p>Like I said, I like it.</p></blockquote><p></p>
[QUOTE="incognito, post: 654837, member: 7008"] I don't love the fix, but I like it. Casters would take Haste as a level 3, 4, 5, 6 spell! That says over powered to me. It pays or itself (you can cast haste, and STILL move, and cast a spell in the same round). It also allows casters to really dish out the spells, quickly. spell as std action, a quickened spell, spell cast during hasted partial action. for those who don;t think quickened is worth it - try quickening a shield, or a true strike, or a pro evil (to block out summoned creatures) - suddently not so sucky. Our hasted cleric (Magic domain, spell focus: enchantment) dropped a quickened Hold Person, a Greater Command, then a Hasted Heightened Santuary. Oppenents (and PCs) typically cannot withstand 2/3 save or die spells a rounds, and haste made it too easy to do that. Take from our Wizard, who was disintigrated...twice. The CR 11 wizard had an elven wizard CR5 underling who's job in life was to be FAST, and cast haste on his master. Didn't even change the EL Also, it allows the Combat Wizrd to live on, which bumping Haste's level would make more difficult. Like I said, I like it. [/QUOTE]
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