i get this, but there's a few things i immediately thought of when i read it:Tiny Attacks
Tiny characters can wield Tiny weapons. Tiny weapons weigh a quarter as much as a regular weapon of the same type, but they inflict less damage (see below), they lose the breaker and reach traits, and the ranges for missile and thrown weapons are halved.
Tiny Weapons Regular Weapon Damage Tiny Weapon Damage 1d4 1d2 1d6 1d3 1d8 1d4 1d10 1d6 1d12 or 2d6 2d4
Exception: Tiny mechanical weapons, such as crossbows, firearms, and geared slingshots deal the same amount of damage as their larger versions, since the power is due to the mechanics and not the wielder’s physical abilities. The Narrator may decide other weapons are also exempt from this rule.
[...]
No matter if you wield a Tiny weapon or a regular-sized weapon, you may still add your full Strength or Dexterity modifier to the attack and damage rolls.
...light crossbow vs heavy crossbow. shortbow vs longbow. the damage/range differences of those would likely be determined in large part by draw weight, even if D&D doesn't explicitly say so. although you do have a point - bows (except for the composite bow in level up, about which you're right that is the only compound bow) don't care about your strength lolA good point about the mechanical weapons, although D&D has never really cared about draw weight. Even LU only has one type of compound bow, IIRC.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.