New Hobby Releases In Stores & PDF Spotlight: 5th March 2018

Welcome back to our weekly roundup of the New Releases. The below should all now be available at, or to atleast order through, your friendly local game store... or DriveThru for the PDFs! Board games, card games, RPGs, Miniatures and collectible games... hopefully something for everyone! In addition to the games hitting your local store we also take a look at a few recent RPG PDF releases that we hope may be of interest. Apologies for this column appearing later this week, I was away in Mexico so have suffered column slippage... I've been told it's curable though so all should be back to normal next week! For more information about any of the physical products please contact your local games store.


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The Ruined Clouds
Starfinder Adventure Path #4: Dead Suns #4 of 6
By Paizo

Dark Clouds Gather

Still on the heels of the Devourer cult, the heroes head to a distant, uncharted star system, where they find the ruins of an ancient alien city floating in the atmosphere of a gas giant. Exploring the ruins, they encounter the degenerate descendants of a highly advanced species that once controlled the lost superweapon the heroes are searching for. Through the legends and superstitions of these primitive folk, the heroes can piece together clues to the superweapon's hidden location and the key to unlocking its power—an impossibly huge megastructure that the Cult of the Devourer is intent on seizing!

This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes:
· "The Ruined Clouds," a Starfinder adventure for 7th-level characters, by Jason Keeley.
· Details about the Drift, the mysterious plane of existence revealed by the god Triune that allows faster-than-light travel, including information about notable locations such as the holy city of Alluvion and the dangerous doldrums, by Joe Pasini.
· A gazetteer of Istamak, the floating city of Nejeor VI where the descendants of a once-powerful star empire struggle to survive in the ruins of their ancestors' civilization, by Jason Keeley.
· An archive of new creatures, from living holograms and twisted mutants to supernatural agents of the Devourer, by Jason Keeley and Owen K.C. Stephens.
· Statistics and deck plans for a new starship from the secretive Azlanti Star Empire, plus an overview of the gas giant Nejeor VI in the Codex of Worlds, by Jason Keeley.

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Pathfinder Adventure Path #127: War for the Crown #1 of 6
By Paizo

Everyone Loves a Party

As Taldor's entire capital city gathers to celebrate, few realize that conspiracy and royal rivalries are about to shake the empire to its core! When a high-minded cabal of senators and nobles tries to steer the nation away from disaster, Emperor Stavian III orders a bloodbath in the senate halls, trapping neophyte spies inside layer upon layer of magical security. As tensions rise and the emperor falls, can the heroes escape the forgotten halls beneath the senate and save the heir to Taldor from an assassin's blade? And even then, can anyone prevent a civil war that will tear one of the Inner Sea's oldest nations apart at its rotting seams?

This volume of Pathfinder Adventure Path launches the War for the Crown Adventure Path and includes:

* "Crownfall," a Pathfinder adventure for 1st-level characters, by Thurston Hillman.
* A gazetteer of Oppara, crown jewel of Taldor and center of Inner Sea culture, by Eleanor Ferron.
* A closer look at some of the primary movers and shakers within the Taldan senate, who make for ideal allies, patrons, or rivals to politically minded players, by Thurston Hillman.
* A collection of some of Taldor's most exotic and unusual threats, from the unsettlingly doll-like fantionette to the freewheeling onyvolan, by Thurston Hillman and Adrian Ng.

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Inner Sea Taverns
Pathfinder Campaign Setting
By Paizo

Your Adventure Starts Here!

Whether they're seedy bars in a city's roughest district, upscale joints where society's elites hobnob over artisan wines, or sleepy boozing establishments in pass-through villages, taverns are a staple of every adventurer's career. They're a place to meet contacts, to collect the juiciest gossip, or simply to knock back a hearty ale in between monster-slaying sessions.

Pathfinder Campaign Setting: Inner Sea Taverns presents six ready-made, fully fleshed-out taverns for use in games that take place across Golarion. Each entry includes a full-page map of the establishment, stat blocks for both a commonly met tavern proprietor or bartender and a powerful local who might serve as a foe or an ally, a full history and description of the tavern's clientele, and a detailed gazetteer of the tavern's grounds. A selection of rules for bar fighting and pub games rounds out this invaluable tome.

This book contains details about the following taverns, and more:
· Aeylinth Vineyard, a sophisticated treetop wine bar in the bustling city of Greengold, a prominent port of call in the elven nation of Kyonin.
· Formidably Maid, a rough-and-tumble pirate bar located on the dockside outskirts of Port Peril, the capital of the privateer-infested archipelago known as the Shackles.
· Runoff, an underground speakeasy in Starfall, where the drinks are spiked with mysterious fluids and the resistance against the Technic League is strong.
· Whispering Stone, a partially open-air gambling hall and lounge in Osirion's Wati famous for the ancient, mostly buried statue that serves as its centerpiece.

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Bestiary 6 Pawn Box
Pathfinder Supplement
By Paizo

The fearsome foes of Pathfinder Roleplaying Game: Bestiary 6 come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a monster from the sixth volume in the Pathfinder RPG's core monster reference series. Each cardboard pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered monsters and over 200 distinct creature images, the Bestiary 6 Box is the best way to ensure you've got the perfect foes to make your Pathfinder campaign deadlier than ever!

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Bigger Bridge
By Paizo

Whether players are traversing a giant's byway on a high mountain pass or braving the bustle of a cosmopolitan span, the possibilities for adventure are endless with Pathfinder Flip-Mat: Bigger Bridge. With an area that's 45% larger than normal Pathfinder Flip-Mats at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents a wide causeway over a perilous mountain drop and a city bridge complete with shops and workshops teetering on its edges.
Don't waste your time drawing every pylon, tower, and crenellation. With Pathfinder Flip-Mat: Bigger Bridge, you'll be ready next time your players want to explore the wilderness or the city!

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Starship Decks
Pathfinder Map Pack
By Paizo

The Future is Yours!

Whether your player characters are exploring strange technology or have been kidnapped by aliens, impatient players don't want to wait for the Game Master to draw the location of the next exciting encounter. This Pathfinder Map Pack provides beautifully illustrated 5" × 8" map tiles that can be used when you unveil the far future as your next setting for adventure. Inside, you'll find 18 richly crafted map tiles, with features like:
· Arcane Workshop
· Escape Pods
· Fighter Hanger
· Medical Bay
· Starship Bridge
· Turbo Lifts

Game Masters should always be prepared whenever characters travel among the stars. With Pathfinder Map Pack: Starship Decks, you'll be ready to introduce your players to adventures that are out of this world!

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Eldritch Lairs
5th Edition Supplement (also available as a Pathfinder Edition)
By Kobold Press

Confront Evil in Its Den!

To seasoned adventurers, the doom-laden chanting of priests and the cackling of evil wizards can only mean one thing: deadly peril, and the chance for treasure! (Okay, those are two things.)

Eldritch Lairs brings you eight complete 5th Edition adventures for 4th to 8th level player characters, set in the magic-blasted wilderness, dungeons, and deserts. Take them into the dark depths of the earth, through the twisted alleys of a supernaturally plague stricken town, and beyond, to brave the dangers of:
· A trap-laden lair that requires stealth and clever tactics to survive!
· A labyrinthine mausoleum, where wormhearted invaders sow chaos and madness among the dead!
· The schemes of a demon-cult of thieves and unscrupulous wizards!
· An unstable magical artifact built in a ruined ley line conduit!
· A flying palace seized by an army of gnoll bandits!

And much more! Eldritch Lairs offers ready-to-go adventures full of magic and horror for your 5e game.



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Trudvang Chronicles: Player’s Handbook
Core Rulebook
By RiotMinds

The Player’s Handbook for Trudvang Chronicles includes the rules and inspiration for players to create and play with their characters in the Trudvang universe. The book is the essential reference for all players and contain rules for character creation, skills, holy powers, magic and much more.

Players Handbook is the book dedicated for the players including the following chapters:​

  • [*=center]Creating a character
    [*=center]Skills, Disciplines and Specialities
    [*=center]Magic and spells (weavers of Vitner)
    [*=center]Priests and holy powers (Dimwalkers)

Shapeshifters, dimwalkers and blótkings, draw your sword, weave your magic, and call upon the mighty gods of thunder and death! Step into the truly unique fantasy world of Trudvang, based on the Norse and Celtic myths and sagas. Beowulf, the epic poetry Kalevala and the fantastic art of the Scandinavian artist John Bauer are our inspirations for building this game.

Trudvang Chronicles is an award-winning fantasy roleplaying game based on the mysterious and dark Nordic and Celtic sagas and myths. Enter a world of enchanted forests, trolls, dragons, spirits of nature, heroes and adventures. Trudvang is both grim and dark, epic and yet down to earth, with a melancholic tone of an ancient age when nature was a living creature and magic was wild and strong. Above all, Trudvang is a saga…

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Shadows in Focus: Morocco
Shadowrun Supplement
By Catalyst Game Labs

A Dream of Shadows

What do you want from a nation you’re going to run in? How about a place with access to cutting-edge technology while also retaining a firm footing in old traditions? How about a population focused on cutting deals and making things happen? How about a system of government that can be appallingly harsh but also, when they can be made to see the benefits, rather forgiving? And how about access to a dragon’s hoard worth of goods flowing into and out of the nation daily?

If all this sounds like the shadowrunning haven of your dreams, then you want to run in Morocco. Shadows in Focus: Morocco provides an overview of this nation, with details on how to get in, how to get out, where to go, who to meet, and what to do. It also details some of the ways you might get into trouble and offers some hints on getting out of it.

With plenty of tips for running games in this country as well as rules for building Morocco-based characters, Shadows in Focus: Morocco adds a new element to Shadowrun, Fifth Edition games. The setting information can also be used in Shadowrun: Anarchy games.

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Arcanis 5E Campaign Setting
5th Edition Setting
By Paradigm Concepts Inc

Arcanis: The World of Shattered Empires Campaign Setting

Leave Your Mark Upon the Shattered Empires

Arcanis is a world of epic adventure, intrigue, and exploration. A world beset on all sides by the machinations of inhuman empires and creatures both fel and foul. A world painted in shades of gray, rather than stark black and white, where your enemy today may be your only hope tomorrow.

It is a world in desperate need of Heroes to hold back the tide of night and become legends!

Within this tome lies a gateway to epic tales limited only by your imagination. With it, you will create the greatest Heroes to ever walk upon the face of Arcanis.

Here you will discover:​

  • [*=center]New Clerical Aspects
    [*=center]New races and sub-races unique to Arcanis
    [*=center]Psionic rules
    [*=center]New Classes such as the Holy Champion, Psion and Shaman
    [*=center]New Backgrounds, Combat Schools, Feats, and Spells
    [*=center]Upgrade your Inspiration rules with the new Fate mechanic
    [*=center]An introduction to the Origins-Award winning Arcanis Campaign Setting

This book is an indispensable resource for both players and Game Masters alike.

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Heroic Fantasy Handbook
D20 Supplement
By Autarch

The Heroic Fantasy Handbook is a rules supplement that brings the flavor of heroic fantasy to your favorite role-playing game. Cleaving away decades worth of assumptions and expectations about how characters heal, fight, and adventure, how magic works, what spells do, and more, the Heroic Fantasy Handbook offers a fresh way to play with familiar D20 fantasy mechanics. In the Heroic Fantasy Handbook you get:

  • [*=center]A set of 16 new character classes inspired by the archetypes of heroic fantasy. Defend civilization from the predations of Chaos as a Nobiran champion. Master the power of ancient runes and learn the wisdom of the ages as a runecaster. Unleash your charismatic ferocity as an alluring but deadly warmistress. Plumb magic so dark that no mere human could survive it as a Zaharan sorcerer. Forge your destiny as the Chosen.
    [*=center]An entirely new magic system, eldritch magic, designed to capture the flavor of heroic fantasy. Subtle but powerful, eldritch magic brings a new arsenal of effects into your game. Low-level eldritch casters can infuriate their foes, summon minor demons from the Outer Darkness, or call wolves from the forest. High-level eldritch wizards can call giant eagles from distant mountain lairs, lead foes into madness through corrupting dreams, or unleash the hounds of hell to hunt down their enemies. But eldritch magic carries risks, not the least of which is corruption and madness from the black arts.
    [*=center]A new way of creating magical effects, ceremonial magic, for worlds where not every magic-user casts spells in a round. With ceremonial magic, characters can perform lengthy ceremonies from a variety of traditions ranging from the chthonic to the liturgical to the shamanic. Using traditional implements, trinkets, and talismans, the ceremonialist can work miracles – or suffer the terrible consequences of failure
    [*=center]A new way of casting spells, spellsinging, that allows characters to spontaneously weave together new spells on the fly. Use spellsinging to represent the fluid arts of the elves, the psionic powers of a dying race, or the weaving of words of power by island wizards.
    [*=center]Over 155 new spells designed for use by eldritch casters, ceremonialists, and spellsingers. Forget comic-book teleportation and fireballs. If you walk the dark path, be ready to madden your foes with dark whisper, torture them body and soul with iron maiden or even yank out their bones and animate their flensed skeleton as your minions with fillet and serve. If you crave elemental power, get ready to transform rain into acid with rain of vitriol, raze your enemy’s walls with sunder structure, or even call down a starfall from the heavenly firmament.
    [*=center]A set of new rules for heroic adventuring, including fate points, heroic funerals, warrior codes, critical hit tables, new special maneuvers, updates to the mechanics for thief skills…
    [*=center]And much, much more!

The Heroic Fantasy Handbook is designed for use with the Adventurer Conqueror King System™ (ACKS™) but is readily compatible with other fantasy role-playing games built on the same core rules.

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Ultimate Factions
5th Edition Supplement
By Legendary Games

Treason or Triumph

The sultan’s grand vizier is secretly plotting against him with other members of the court. The guilds are trying to bully small businesses. The neighboring country have spies in the palace. The city guard in the capital are under the pay of the thieves’ guild. The local druid circle aren’t happy about all the farms being built, or the woodcutting in the forest, and want the kingdom’s Councilor to help them persuade the king to put a stop to it. All of these are themes from fantasy stories, where tales of intrigue intertwine with bloody battle and fabulous fortunes to make your heroes into legends!
Ultimate Factions (5E) provides you with a wealth of options whether your heroes are independent adventurers seeking fame and glory or integrated with the core kingdom building rules introduced in Kingdoms (5E) and expanded in Ultimate Rulership (5E) from Legendary Games. Where those rules focus primarily on your heroes and the decisions they make as the ruling council of their own kingdom, Ultimate Factions provides you with detailed 5th Edition rules for different political factions, religious sects, and any number of influential power brokers and wealthy elites devoted to rising up and seizing whatever they can hold. Your heroes may play off their rivals against one another and use their wits to consolidate their own power and secure their throne from threats that can’t be defeated by sword or spell. In the great game of houses and thrones, your heroes must triumph! Grab this 36-page intrigue supplement today and Make Your Game Legendary!

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Manhunters: Bounty Hunters in Clement Sector
Traveller Supplement
By Gypsy Knights Games

Bring ‘em back alive!

With the many independent governments of Clement Sector, it is necessary to have a method to capture criminals who take advantage of the lack of a ruling interstellar polity and go on the run from justice. For most governments in Clement Sector, the answer is the manhunter.

Manhunters include those who have dedicated their lives to tracking down criminals on the run, average ship crews who see an opportunity in being the person to bring in a wanted criminal for a bounty, bail enforcement agents and marshals who work for a single government or corporation, thieftakers that work for aggrieved families in finding justice, repossession agents who recover stolen property and capture ships from captains who are behind on their payments, altrant and uplift hunters who operate on the fringe of society capturing those who have escaped their "owners" and made it to freedom, and the skiptracers whose research and dedication can aid all of the above.

Manhunters: Bounty Hunters in Clement Sector covers all of these and delves deeply into the laws, regulations and traditions of manhunters in the Clement Sector setting. This book includes eight career tracks as well to allow characters to delve into the world of justice and recovery.

While specifically geared for the Clement Sector setting, the information, corporations, characters, and careers contained within could easily be used with any other Cepheus Engine or 2d6 SF setting.

So get this book and get out there and catch some criminals and bring them back alive (or not)!

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Dreamchaser: Cyberpunked!
Dreamchaser: A Game of Destiny Supplement
By Imagining Games

Cyberpunked! is a Dystopian Future supplement to help players capture
the mood for their lowlife and high-tech games of Dreamchaser: A
Game of Destiny.

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The Holds of Vendalyr
WOIN Supplement
By EN Publishing


The Venetians are a long-lived race, with an origin far in the distant past. Advanced science, powerful psionics, and deadly martial prowess are just some of the traits for which this philosophical race is known.

This book contains never-seen-before information about Vendalyr, the Venetian homeworld, along with Venetian culture, law, language, and society.

Learn about the ancient Venetian martial arts, new technology, and more. This book contains 7 Venetian careers, 4 Venetian martial arts, a range of new universal and psionic exploits, 8 unique Venetian technological items, 6 NPCs, and 5 Venetian starships!

This books requires the use of a What's O.L.D. is N.E.W. core rulebook.

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Core Rulebook
By Zozer Games

Zaibatsu is a cyberpunk roleplaying game based on the Cepheus Engine and other Classic 2D6 SF RPGs.

As the street soldiers of the world’s most powerful corporations (the Japanese zaibatsu) you become expendable and deniable employees fighting for profits, power and your lives. You’ve been recruited from the dark and murky Japanese underworld to carry out illegal terrorist activities on behalf of that employer and have one foot in the stylish corporate-minded boardrooms of the zaibatsu, and one foot in the filth and squalor of the criminal underworld.

Hired by duty-bound executives who must at all times remain respectable, the player characters are modern street samurai, urban warriors doing the disreputable things that no corporate executive could ever admit to. All set in a William Gibson-inspired futureworld: Tokyo gone global. Tokyo. The world’s capital, largest, most high-tech, most happening city on Earth.

Zaibatsu is a return to the early days of cyberpunk, when William Gibson’s Neuromancer was new and fresh, and when Japan looked to become the centre of a new, high-tech dystopian future. Altered Carbon, Bladerunner 2049 … cyberpunk is not going away...

In this game you will find:​

  • [*=center]Quick creation character generation, based on 16 Concepts.
    [*=center]Fast-play combat rules for intense, explosive firefights in an urban environment.
    [*=center]Advice on creating the perfect cyberpunk story.
    [*=center]Lots of technology – but as the early cyberpunks predicted it; no wi-fi and no cellphones.
    [*=center]Retrogenics – not cybernetics. The biotech corps have perfected retroactive DNA modification.
    [*=center]Innovative cyberspace hacking rules use a real deck - of playing cards - for super-fast computer system penetration. A breeze to use and available to any player character.
    [*=center]Total immersion into 23rd century Tokyo. What to eat, where to shop, how to swear… it’s all here.
    [*=center]Maps and plans and plenty of them.
    [*=center]6 fully-detailed missions, forming a story arc.
    [*=center]Fast character progression in rank, skills, money and status through the earning of promotion points.
    [*=center]Zaibatsu sits within Zozer Games’ HOSTILE setting and is compatible with that book (please note that part of the Technology chapter has been duplicated from HOSTILE).

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Jeffersontown Setting Guide
Dark Places & Demogorgons Supplement
By Bloat Games

The Jeffersontown Setting Guide is 140 pages of everything you could ever want to know about Jeffersontown. From Maps, to History, To Modern Day, To Heroes, Villains, NPCs Monsters...this all inclusive Setting Guide is a one stop shop for all things Jeffersontown!

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Advanced Adventures #40: The Horror of Merehurst
1st Ed/OSR Adventure
By Expeditious Retreat Press

The Horror of Merehurst is an OSRIC(tm) module designed for 6-10 adventurers of First Level

The island of Merehurst was once a bustling center for trade. But this was not to last, for in one single deadly night sixty years ago all the people and the animals of the town died - collapsing where they stood. The neighboring villagers of Coombe claimed that the miners dug too deeply into Ynyswel and the spirit of the isle was offended. The island gained a fearsome reputation and only the bravest would dare set foot upon its forested grounds.

Yesterday strange lights were seen in the sky over the island and Ynyswel started smoking. The villagers can wait no longer. Brave adventurers must be found who are willing to investigate the Isle of Merehurst to either appease or oppose what lies behind the latest mysterious activities.

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Korean Pennisula Sourcebook
Twilight: 2000 Supplement
By Games Design Workshop

From the mysterious Hermit Kingdom in the north, to the marvelous Land of the Morning Calm in the south, the Korean Peninsula Campaign Sourcebook is your guide to an exciting new setting for the Twilight: 2000 role-playing game. Korea's story is only hinted at in previous Twilight: 2000 publications. The Korean Peninsula Campaign Sourcebook picks up where those hints left off, building on them to craft a rich, novel environment for role-playing adventure in the aftermath of World War III.

The Korean Peninsula Campaign Sourcebook is not a single adventure module, but rather a toolbox containing an abundance of material designed to help referees create an exciting campaign sandbox of potential adventures set in and around the Korean Peninsula. In this volume, referees and players will discover:​

  • [*=center]A brief history of WWIII in Korea.
    [*=center]Overviews of Korean geography and culture.
    [*=center]Orders of battle for the region's major combatants, including U.S. 8th Army, Soviet Yalu Front, the Republic of Korea Army and Marine Corps, and the [North] Korean People's Army.
    [*=center]Options for creating South Korean, Japanese, Chinese, Australian, New Zealand, Gurkha, North Korean, Bulgarian, and Hungarian characters.
    [*=center]Brief descriptions of the activities of regional intelligence agencies.
    [*=center]Brief biographies of major personalities.
    [*=center]Mission options and adventure seeds, including a horror-tinged mini-module.
    [*=center]A gazetteer providing brief descriptions of dozens of places of interest in the region.
    [*=center]Descriptions and specifications of weapons and equipment fielded by the South Korean, North Korean, and Japanese militaries, most never before detailed in official Twilight: 2000 publications.

The world of the Twilight 2000 Korea Sourcebook is built around the events of the timeline presented by the first iteration of Twilight 2000 (Version 1)- a divided Korea and extant, still-powerful Soviet Union- but is fully compatible with the Version 2.2 rules set. Referees should feel free to modify the setting to suit their own sensibilities.



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Firefly Adventures: Brigands and Browncoats
1-5 players, ages 14+, 90-120+ minutes
By Gale Force 9

Firefly: Adventures is a cooperative, mission based, skirmish-level game where the players use the different skills and abilities of Malcolm, Zoë, Jayne, Kaylee and Wash to succeed. The game contains two distinct miniature game pieces for each crew member, one in Casual relaxed pose, the other in a Heroic action pose. Crew may choose to Act Casual or Act Heroic and each pose has a unique set of actions that the Crew can perform on their turn, but be warned – while no one’s gonna pay much mind to someone with a casual demeanor, acting all heroic is sure to attract unwanted attention.

When you and the Crew get to work, a Job Briefing will tell you all you need to know; what your Crew needs to accomplish, how they might succeed and how long they have to get it done. Some Jobs are easier and faster, some are longer and more involved. What type of Job you want to tackle is up to you. You can work a single Job, or a series of Jobs, using the Credits you earn from one Job to equip the Crew for the next Job.

Working a Job is never easy, there’s always some manner of malcontents standing in your way. You and the Crew are sure to run afoul of hired Goons, whether it’s a posse of unruly Cowboys or a gang of Eavesdown Docks Thugs. Depending on the circumstances, you may be able to talk your way out of trouble or distract them with some technical know-what. If not, then the situation may require a bit of violence! Brigands & Browncoats includes ten unique detailed Goon game pieces; five Cowboys and five Thugs.

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Marvel Legendary Expansion
By Upper Deck

The Champions are here and determined to bring optimism to the world after Civil War II when Avenger fought Avenger. This 100 card small box expansion contains new Heroes, Schemes, Villains, and Masterminds in a new and never before way in Legendary: Champions.

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Occult Adventures Character Deck 2
Pathfinder Adventure Card Game Expansion
By Paizo

Nothing can stop the power of a mind unchained. This all-new character deck features three new occult-themed characters who train their brains to warp the world around them: the medium Erasmus, the occultist Mavaro, and the kineticist Yoon. This 109-card accessory for the Pathfinder Adventure Card Game lets you unleash your mental fury in a torrent of mindfire. Use in any Pathfinder Adventure Card Game Base Set or in the Pathfinder Society Adventure Card Guild organized play campaign!

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Darkest Night (Second Edition)
1-4players, ages 13+, 150+ minutes
By Victory Point Games

Darkest Night, by designer Jeremy Lennert, is a fully-cooperative board game for up to four players, set in a kingdom broken under a Necromancer's shadow. Each player takes on the role of one of the kingdom's last heroes, each with a unique set of special abilities, just as they hatch a plan to save the realm.

Searching the kingdom provides new powers and equipment to strengthen you and your party, as well as the keys that can unlock the holy relics and defeat the Necromancer. You can acquire many powerful abilities—unique to each hero—that can help to fight the undead, elude the Necromancer's forces, accelerate your searches for items and artifacts, and more. The knight is a brave and powerful warrior; the prince can rally and inspire the people; the scholar excels at locating and restoring the treasures of the past.

But ravenous undead roam the realm, and as the Necromancer continues to build his power base, he blights the land and his army steadily grows. As the game wears on, the Necromancer becomes more and more powerful, creating blights more quickly and effectively. If an area becomes too blighted, it gets overrun—and the monastery receives the spillover. And if the monastery is ever overrun, the Necromancer wins and the kingdom is swallowed in darkness!

Before the monastery falls, it's up to you and your party to defeat the Necromancer in one of two ways: If you can gather three holy relics and bring them all back to the monastery, you can perform a powerful ritual to break the Necromancer's power and scour the land of the undead. Alternatively, you can try to defeat the Necromancer in direct combat—but be warned, he will readily sacrifice his minions to save himself.

Can you save the kingdom from darkness? Do you have the courage, the cunning, and the will to withstand the Necromancer and his forces? Strategize, plan and bring out the best of your abilities to end our Darkest Night!

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Space Empires Expansion
By GMT Games

Space Empires: Replicators, the second expansion in the Space Empires series, adds a number of features to the base game, starting with the Replicators. Von-Neumann Machines ("Replicators") are self-replicating machines that behave, research, and reproduce differently from other empires, while having their own Empire Advantages. Replicators can be used by a fifth player, as an opponent in co-op games, or as a teaching empire for new players as the Replicator player doesn't have to fill out a production sheet or track the technology on his ships.

Space Empires: Replicators also includes hex-sized terrain tiles for planets, asteroids, nebulae, and other permanent terrain effects. When an exploration marker reveals a terrain effect that stays on the map, the exploration marker is removed and replaced by a tile, giving the map a nice visual effect. (By removing the exploration marker, this also creates more room in the hexes because now the entire hex is the terrain.) For epic games, the backs of some of these tiles can be used to connect two Space Empires Boards.

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The Northern Territory
Grimslingers Expansion
By Greenbrier

The Northern Territory contains some of the Forgotten Wests’ strangest and most prolific spectacles, secrets and adventures. Resist the siren songs of the Red Maidens as you traverse the treacherous paths of the Red River. Brave the unforgiving cavernous interiors of the border wall known as Gates of Hell. Help or hinder newcomers to the Forgotten West in The Northern Outskirts. Delve into the cryptid creature filled depths of The Down Under and uncover ancient secrets in The Great Deep. Explore the Valley of Death anew, and more as you set out into the Northern Territory.

Grimslingers: The Northern Territory is an expansion to the Grimslingers core game, which refines and redefines all aspects of the game, while adding more of what players love. Deeper and more strategic player versus player gameplay, along with a plethora of new solo/co-op content for players to delve into for many hours.

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Advanced Duels
Grimslingers Expansion
By Greenbrier

Grimslingers: Advanced Duels is a the micro-version of Grlimslingers, a strategic sci-fi western fantasy epic, and features a taste of both the versus and solo/co-op game modes. In Advanced Duels, players will face off using the elements and special spells called signatures to outthink, outwit, and outmaneuver their opponent. Players may then go solo or join with a friend to face a simulation of the legendary "Witch King", which will test them like no foe ever has before.

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13 Clues
2-6 players, ages 8+, 30+ minutes
By dv Giochi

The city of London has been shaken by heinous crimes, and Scotland Yard is groping in the dark. 13 Clues, set at the end of the 19th century, puts players in the shoes of the detectives, each trying to solve their own mystery. Each player sees the clues — person + location + weapon — for the other players but not their own. They investigate by asking questions, by consulting the secret informant, and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do!

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2-4 players, ages 10+, 25+ minutes
By Renegade Game Studios

In Topiary, players try to position their visitors on the outer edge of a beautiful topiary garden in order to give them the best view possible. Visitors can see the closest topiary sculpture to them and any behind that, in the same sight line, that are larger. You can score bonus points for visitors who see multiple topiary sculptures of the same type. Players slowly fill in the garden by adding tiles until everyone has placed all their visitors.

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2-4 players, ages 12+, 60-90+ minutes
By Renegade Game Studios

Castell is the vibrant Catalan tradition of building human towers. Huge teams of people from all over Catalonia gather at festivals to celebrate Catalan culture and compete to build the highest and most difficult human towers.

Castell is a strategy game in which players guide castell teams through a year of festivals. Visit Catalan cities, expand your team of castellers, learn tower-building skills, and show off your tower-building prowess at local performances and festival competitions.

Harness your strength, balance, courage, and common sense to take your team to victory!

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Monsters Vs. Heroes Vol 1: Victorian Nightmares
2-8 players, ages 8+, 10-30+ minutes
By Ares Games

Heroes and monsters fight to death in the streets of victorian London!

Each player take a secret faction card, that will say if he is at the side of the "Heroes" or at the side of "Monsters".

During the game, a player can either play a card from his hand or draw a new card. Each card will give you "black" points (if you are a Monster) or "white" points (if you are a Hero). Also, each card represents a character with a special skill that you can use in your favor. Dracula can control the forces of darkness. Van Helsing can destroy the undead. Frankenstein's monster can run havoc. Arsene Lupin can steal a card from another player. Jekyll and Hyde discard each other...

The game ends when the last card is drawn. Then, each player reveals his faction and count his points. There can be only one winner!

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Roar: King of the Pride
3-6 players, ages 14+, 75+ minutes

In the wilds of Africa, lion prides rule over all beasts, but only one pride can rule over all the lions! In Roar: King of the Pride, three to six players compete to become the dominant pride of Africa. Managing your food supply, while expanding your territory and growing your pride size with cubs, will take strategic planning and key wits. Even the best-laid plans, however, can be interrupted by other prides' secret objectives, or worse…the encroachment of a new and deadly threat.

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2-4 players, ages 12+, 60+ minutes
By Morning

All scientists agree, the human civilization is now facing the greatest catastrophe of its history. We are in the dawn of year 5341, we thought our scientific progresses and collective intelligence would preserve us, but a major disaster is looming: the universe began to regress, threatening our civilization of a total annihilation.

As an elite member of the Human Organization to Preserve Existence (HOPE), your mission is to prevent this plight from happening. You'll have to navigate your ship to distant galaxies in order to restore life in the universe. Be swift and bold, the future of all humanity is at stake...

But remain cautious in your task because a traitor may lie among you, thwarting your heroic plans.

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Tabletop Gaming Manuel
Guide to Boardgames
By Haynes

A history of board games, ancient and modern

Tabletop gaming is enjoying a huge renaissance. Sales of hobby board games have risen in double digits yearly for the past decade, with more people enjoying the physical, non-digital aspects of playing, along with the social interaction. It's one of the biggest sectors in crowd-funding platform Kickstarter.

Media interest has also increased proportionally, with celebrity endorsements such as Wil Wheaton's Tabletop show (1.5 million subscribers) and international newspapers, such as The Guardian, now hosting regular board game content. Board Game cafes are also springing up across Britain and America, a phenomenon that's attracting its own flurry of media attention.

The Tabletop Gaming Manual covers all aspects of games, from popular and traditional through to role playing and miniatures. It includes specific and specialist information for each area, appealing to the enthusiast market and serious gamer, but also to the curious beginner.

Author: Matt Thrower has been writing professionally since 2012, blogging since 2006 and playing tabletop games since he could talk. His blog,, has a niche audience but has also been cited as a starting point by several of today's foremost tabletop writers, including the minds behind Shut Up & Sit Down. His work on the subject has appeared in numerous print and online articles including The Guardian, PC Gamer, GamesRadar and Mac Life.

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Tabletop Gaming Magazine 16
Games Magazine
By Warners



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03843 Aurelio Endrino, Bonehenge Warlock
Dark Heaven Legends
By Reaper Miniatures

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03844 Damaris Walmund, Duskwarden
Dark Heaven Legends
By Reaper Miniatures

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03845 Mina Splinterheart, River Widows Captain
Dark Heaven Legends
By Reaper Miniatures

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03846 Vatanos, Maggotcrown Necromancer
Dark Heaven Legends
By Reaper Miniatures

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03847 Kelainen Darkmantle, Evil Wizard
Dark Heaven Legends
By Reaper Miniatures

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03848 City Guards (2)
Dark Heaven Legends
By Reaper Miniatures

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03849 Armored Goblin Leader
Dark Heaven Legends
By Reaper Miniatures

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03850 Armored Goblin Spearmen (2)
Dark Heaven Legends
By Reaper Miniatures

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03851 Armored Goblin Swordsmen (2)
Dark Heaven Legends
By Reaper Miniatures

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03852 Armored Goblin Boss
Dark Heaven Legends
By Reaper Miniatures

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03853 Female Vampire
Dark Heaven Legends
By Reaper Miniatures

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03854 Mummy Queen
Dark Heaven Legends
By Reaper Miniatures

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07001 Rictus the Undying
Dungeon Dwellers Miniature
By Reaper Miniatures



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Legendary Collection Kaiba
Yu-Go-Oh! Trading Card Game Expansion
By Konami

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Lucario-GX Box
Pokemon TCG Expansion
By Pokemon

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Shining Legends Collection Shiny Darkrai-GX
Pokemon TCG Expansion
By Pokemon

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Divine Dragon Apocrypha Booster
Cardfight!! Vanguared Expansion
By Bushiroad

The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.

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