New Hobby Releases In Stores & PDF Spotlight: 7th May 2018

Welcome back to this week's rundown of the New Releases that should be hitting games stores over the next seven days, as well as a look back at some of the PDF releases from the last week. RPG-wise we have books/PDFs for 5th Edition, Pathfinder, Starfinder and Mindjammer among others. We also see a new expansion for the D&D card game Dragonfire come out, as well as a wealth of other games. For more information about any of the physical products please contact your local games store.


ROLE PLAYING GAMES

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Cosmic Odyssey: Service Bots and Synthetic Companions
Starfinder Supplement
By Fat Goblin Games

I'm completely operational, and all my circuits are functioning perfectly - how may I serve you today?

Who doesn’t want a robotic sidekick to join them as they traverse the stars? Well, Cosmic Odyssey: Service Bots & Synthetic Companions has you covered!

Cosmic Odyssey is a line of Starfinder Roleplaying Game compatible products designed to give you, as both a player and as a gamemaster, all the tools you need to fully explore a classic motif of science fiction with new character options, equipment, and vessels, as well as a location and NPCs. Designed to be dropped into your existing game, or to serve as a starting point for your adventures, each Cosmic Odyssey is ready-made for action. In Service Bots & Synthetic Companions, we bring you all the rules you need for building your very own robot pal as well as several pre-made Service Bots, or SBs. These synthetic companions exist in a space outside the fully-autonomous android race and the advanced machine companions of the mechanic class’s drones. Instead, our SBs are robotic companions for everyone (that can afford them). And, rather than just generic rules, an entire corporate world of competing manufacturers with different goals and ideals — as well as of course designs — is presented to provide gamemasters with a rich tapestry of backdrops and plot hooks, as well as to give players more flavorful companions then just a string of letters and numbers for their robotic buddies.

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Mindjammer Companion
Mindjammer Supplement
By Mindjammer Press / Modiphius

Welcome to the turbulent worlds of the Outremer subsector, out on the Commonality frontier. It’s the heart of the Rim Sector, a spectacular, violent place of feuding polities in the no-man’s land between the Commonality and the Venu Empire. In the aftermath of war, everything is up for grabs: Successor States rise and fall, the new xenomorph Sentient Alliance flexes its muscles, and the Commonality and the nefarious Venu jostle for position, knowing that war could break out again at any moment.

The Mindjammer Companion includes:​


  • [*=center]History and background of the Outremer Subsector, including subsector octant maps.
    [*=center]Essays on the conflicting economic systems which vie for supremacy out beyond the Frontier, far from the Resource Allocation Sentiences of the Commonality core.
    [*=center]The five generations of Commonality starship design.
    [*=center]New cultures and genotypes.
    [*=center]An octant map of the Heritage Contestation and planetary maps and writeups for 30 adventure-packed worlds!

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The Player’s Guide
Mindjammer Supplement
By Mindjammer Press / Modiphius

The Mindjammer Player’s Guide is a rules book for Mindjammer—The Roleplaying Game, intended exclusively for the use of players.

It contains:
-All the rules you need to create and play characters in the Mindjammer universe. You can even play a sentient starship!
-Descriptions and histories of the New Commonality of Humankind.
-New starmaps, homeworlds, and genotypes of Commonality Space.
-Rules for the Mindscape and virtual worlds.

Charge your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines. Come and defend the light of humanity’s greatest civilisation as it spreads to the stars. The universe awaits!

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Children of Orion – The Venu
Mindjammer Supplement
By Mindjammer Press / Modiphius

Welcome to the Bright Empire of Venuthe interstellar civilisation of the “bad guys” of Human Space! An ancient people of xenophobic human supremacists, survivors of an ancient war, now hellbent on cleansing the cosmos of abomination and bringing the purifying word of their undying God-Emperor to the stars.

Children of Orion—the Venu Sourcebook provides a whole new universe of adventure for your Mindjammer games—a harsh and violent interstellar empire beyond the Commonality frontier. Play rebels against the domineering rule of the God-Emperor, mutated troopers and servitors of the sinister Dark Radiance fighting against the cultural inroads of the Commonality—or Commonality agents themselves, working behind enemy lines to defeat an implacable foe which once devastated the Core Worlds! It’s a completely different vibe for your Mindjammer games—darker, more desperate, where the survival of an entire people is at stake.

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Adventures in the Human Sphere
Infinity RPG Supplement
By Modiphius

From the unreachable boardrooms of the Hyperpowers to the cold asteroids of Human Edge, and the bright allure of Maya to the dark corners of Arachne, intrigues and confrontations take place across every aspect of the Human Sphere. New plots, counteroffensives, and plans for subterfuge are deployed with a frantic pace even ALEPH would struggle to process.

Walking an infinitesimally thin line amidst the political, social and physical turmoil, 0-12 agents are tasked with containing the chaos before it escalates, allowing regular citizens of the Human Sphere to live their lives blissfully unaware of the dangers that threaten to unravel the delicate balance of powers.

Adventures in the Human Sphere provides a collection of far-reaching missions, each designed to thrust your agents into the path of machinations and conflicts that jeopardise the fragile alliances which bind humanity together.


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ROLE PLAYING GAMES PDF SPOTLIGHTS

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Malevolent & Benign II
1st Edition D&D / OSRIC Sourcebook
By Expeditious Retreat Press

Evoking the early days of roleplaying, Expeditious Retreat Press is pleased to release Malevolent and Benign II, a new 1e monster book with 150+ new creaures and more than 75 illustrations in this 110-paged tome, compatible with the first edition of the world's most popular roleplaying game!

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Bloodlines & Black Magic
Core Rulebook (Pathfinder Compatible)
By Storm Bunny Studios

The Worlds You Don’t Know

Hamlet had the right of it when he said, “There are more things in heaven and Earth, Horatio, than are dreamt of in your philosophy.”

The scope of human knowledge and endeavor is woefully limited, compared to the incalculable vastness of the cosmos as it truly is. Worlds – metaphysically speaking – lay atop, beneath, beside, and even within the warp and weave of the one that people take for granted as the truest, and perhaps only, face of reality. These many worlds abut and overlap one another, and, for the most part, those within any given plane of existence only perceive and interact with their own immediate environment. The average spirit in the infernal realm knows as little about what’s taking place in an Addis Ababa apartment as the people living in that apartment know about that’s spirit’s goings-on.

The difference, of course, is that those existing firmly beyond the borders of mundanity are generally aware of the reality of the other worlds, and capable of interacting with the denizens of those places – though whether they can do so safely is another matter, entirely. The day-to-day world is a dangerous enough place, in many cases, and these realms beyond are even more so. It’s rare for entities originating in other planes of existence to visit the mundane world for what most humans would consider being benevolent purposes.

In truth, there are seven “worlds” that exist within reality, at least as we know it. These worlds are the mundane, the secret worlds, the invisible world, the ethereal plane, the astral plane, the celestial plane, and the infernal plane.

The Bloodlines

With over seven billion people dominating the Earth, there are countless bloodlines that cross time and space - all of them carrying specific strands of DNA - that many come to learn to hold their own secret potentials. Although those with extremely narrow understanding rely on exterior appearances and or one’s ethnicity to judge the true worth of an individual, the wise know this is the first step down the path to folly. Racism is a deplorable human trait, one that most rational people would be happy to see wiped from the planet, but those who have pierced the veil know it is an altogether dangerous trait, as well. With billions of humans all vying for power at every level of society, those with the capability to do a little more - to pierce the darkness and see reality for what it really is, are a rare lot.

For eons, these individuals grouped together, marrying into select families that could trace their roots to ancient peoples and, it is whispered, to the very entities that command the invisible realms beyond. Of course, these could be calculated fallacies - a longstanding fabrication used to justify everything from cronyism, nepotism, and in some of the darker corners of history, incest. Only those who have walked into the invisible know the stark, sobering truth….Some families hold power.

There are seven bloodlines.

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Fast Magic
Traveller / Cepheus Engine Sourcebook
By Zozer Games

For anyone wanting to use Cepheus Engine as a rules-set for a fantasy setting, Fast Magic offers a complete, improvisational magic system.

There are no spell lists in Fast Magic and this is done firstly to keep the rules flexible and easily adaptable to a referee’s setting, and secondly to mirror the rules-light approach of Cepheus Engine itself. A player character does not have to wait passively for an opportunity to use a spell on his spell list. Instead he can adapt his magic to each situation, playing a much more active role in the game.

We provide very firm, well explained guidelines that ensure both referee and player understand the mage’s capabilities and limitations. Fast magic is easy to learn and, during a game session, quick and easy to cast.

This book includes a description of four new Cepheus Engine skills: Magic, Alchemy, Calligraphy and Artifice. A new magic-using career, Mage, is also included and may be used as presented or as a template for the referee’s own magical careers

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The Tome of Mercy
5th Edition Adventure
By Kobold Press

Humanity’s Last Hope Corrupted!

The Tomb of Mercy was built centuries ago to house arks that would preserve the souls of humanity from an infernal invasion. Now you must travel to the Wasted West, unseal the Tomb, and send the last ark safely on its journey. Fail, and humanity faces extinction!

In Tomb of Mercy, players compete with the GM in a race against time to see if humanity can be saved, or if the fiendish servants of the Hells corrupt the world. This adventure for 8th-level heroes includes:​


  • [*=center]Special time-keeping and resurrection mechanics to keep the pace exciting and the plot moving
    [*=center]Three printable sets of cards for use during play: six Gates, six Monuments, and six Wardens
    [*=center]Six new monsters and 9 new magic items, created specifically for this adventure
    [*=center]Six pre-generated level 8 characters

Prepare to delve into the Tomb of Mercy, where the Horned Daughter of Famine and her minions await!

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World of Farland: War of Immortals Campaign Setting
5th Edition Campaign Setting
By World of Farland

The World of Farland Campaign Setting has been compared to Lord of the Rings in tone and flavor. If so, The War of Immortals Campaign Setting is the Silmarillion. This highly detailed, 195 page book presents a new campaign setting for the World of Farland using D&D 5e rules.

It is the distant past of the World of Farland, before the Lords of Sin and the Dark Conquest. Humans and halflings live in caves and huts, their civilizations barely developed. A different conflict consumes the land, a war fought by elves and dwarves against the fell and evil Dark Folk kingdom of Stor-gris. This dread kingdom is a land of orcs, goblins, and their kin; it is a slaveholding realm, full of monsters and terror. The Races of the Light must fight for the very survival....

The 195 page book includes:​


  • [*=center]Information about Geography, with beautiful full-color maps
    [*=center]Detailed information about elven, dwarven, human, gnome, and halfling societies of the era
    [*=center]A full write-up on the evil kingdoms
    [*=center]New race options
    [*=center]Languages
    [*=center]New monsters
    [*=center]New mundane and magic items
    [*=center]Game Master and player resources
    [*=center]Suggested campaign outline
    [*=center]TWO FULL LENGTH ADVENTURES
    [*=center]Mostly exclusive new content that will never appear on the website.

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Secrets of A.E.G.I.S.
Masks Supplement
By Magpie Games

A.E.G.I.S., the Advanced Expert Group for Intervention and Security, is the premiere superhero law enforcement agency in all of Halcyon City. Its power is enormous; its actions, dangerous; its goals, secret. The agency is both respected and feared in equal measure.

Now their secrets are laid bare for you. Cracked files, mission reports, and more await you within…

Secrets of A.E.G.I.S. is a sourcebook for the roleplaying game Masks: A New Generation that fleshes out the metahuman covert law enforcement agency, A.E.G.I.S., with new details and new ways to play the game.

Masks: A New Generation is an ENnie-award winning superhero roleplaying game in which a team of young heroes fights villains, saves lives, and tries to figure out who they are—noble paragons? Dark avengers? Or regular kids? All against the backdrop of Halcyon City, the greatest city in the world and home to the Advanced Expert Group for Intervention and Security—A.E.G.I.S.

In Secrets of A.E.G.I.S., you’ll find everything you need to play a Masks game centered around A.E.G.I.S. and the myriad conflicts that superhuman law enforcement brings.

In this book, you get:​


  • [*=center]Classified files from A.E.G.I.S.’s servers detailing a wide array of important incidents and individuals
    [*=center]Two new playsets designed to help you play Masks in brand new ways—from playing agents of A.E.G.I.S. to playing the resistance to a covert alien invasion
    [*=center]Two new limited edition playbooks to add to your game of Masks, along with advice for using them in your game

Does your team of heroes have what it takes to delve into the deepest, darkest secrets of A.E.G.I.S.? Time to find out.

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Warsong 2nd Edition Core
Fate Setting
By Higher Grounds

There are secrets that they don't teach in school. Bookmarks in history books that point to pages that don't exist. The world that has been sold to us is not authentic. The sterile white rooms that test observable reality exist to protect us from the things that we might find out if we look for ourselves. Science would have you believe that everything that is has only existed for a finite period of time. Humans are only 200,000 years old. We'll celebrate our world's five billionth birthday in about half a billion years. The books will tell you that we were hunter-gatherers first. We emerged from evolution only recently. We're just a blink in the eye of the universe, hurling through space on a lonely rock. Alone in the universe with nothing on the other side of reality.

Lies.

We, and the world we live on, is far older than they tell us. There is another world that existed before. Before we evolved. Before the dinosaurs. Before the great ice ages. Before Jesus. Before Babel. Before Pangea. Before everything we know and everything that science teaches us there was a time of technology and magic. Of heroes and gods who walked among us. Of divine creatures barely removed from the birth of our world. This was a time before our eyes were blinded. Before our ears failed to hear the songs of the incarna. Before our souls withered away from the disconnection to the truth.

This is the story we have forgotten.

This is the Warsong.

Delve into the fantastic, futuristic world of Lemuria in Warsong, the Sengoku Punk role-playing game. This 362 page core book includes everything you need to play!

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Dragon Drop Adventures 5e Vol. 3
5th Edition Adventure Anthology
By Dragon Turtle Games

Dragon Drop Adventures 5e Vol. 3 are easy to use adventures that a DM can simply drop into their campaign. Perfect for when you need a simple to run adventure, are looking for inspiration, or simply don't have time to prepare anything this week! Dragon Drop Adventures are designed to be played in one or two sessions, and with minimal tweaking can fit easily into any campaign and setting.

These adventures are designed to only require a small amount of preplanning, aside from reading the document.

Dragon Drop Adventures 5e Vol. 3 is the ultimate collection of our second wave of published modules and contains the following four adventures

The Merchant's Daughter - Level 9
Dreams of a Baron - Level 10
Return from Nostos Island - Level 11
Murder in the Stormwinds - Level 12

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Descent
Starfinder Adventure
By Angry Golem Games

The subroutine has made its second move. The second episode of this adventure path will see the PCs fighting to save the station from destruction, taking them to the surface of one of the planet that form the star system. They have to travel unnoticed and manually land. Will their ship, the Sawshark, endure the harsh planet atmosphere ? Will the PCs survive to what they'll find out there ? They won't be alone in this mission. If successful or not, will be up to you.

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Toxic Alleys
Shadow Sixth World Adventure
By Catalyst Game Labs

It’s Going Down

In any given sprawl, there are a few million people who hate a few million other people in an endless cycle of grudges and hostility. What keeps the peace is that most of the people lack the power to do anything about their anger, so a status quo of simmering tension is maintained. Problem is, if some of the angry parties got their hands on enough power of any kind, those simmering tensions would explode. DeeCee, the UCAS capital, is full of all kinds of power, and enough factions are grabbing for it that the prospect of open fighting or worse is growing.

This is especially worrisome since some of the factions have nothing on their mind other than utter destruction. The law firm of Stark, Theissen, and Van Der Mar is making too much money from the status quo to want it to change, and they’re about to discover that shadowrunners might be the only thing that can stop the advancing secret plots from plunging the sprawl into complete disaster.

Toxic Alleys is a complete adventure for use with Shadowrun, Fifth Edition. While it draws on existing plot lines, it stands on its own and can be enjoyed by any team of runners looking for a challenge.

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Arthur Lives for Fate Core
Fate Setting
By Fainting God Games

Arthur, Guinevere, Merlin, and the knights of the Round Table have been reincarnated in the 21st century—many times over.

You play one of these characters, or another Arthurian of your own invention, struggling to survive against ancient conspiracies, supernatural horrors, and otherworldly forces from across the Faerie veil.

Explore a secret history thousands of years old. Come to the aid of mortals menaced by sinister forces. Contend with alternative versions of yourself—other Arthurs and Gawains who may think you’re an imposter!

Enjoy the thrills of a modern Arthurian setting, designed by someone who is both an experienced game designer—and a recognized expert on King Arthur.

Arthur Lives, Second Edition is a complete rewrite of Jason Tondro’s original game, adapted to Fate Core. It includes a robust magic system called Enchantment that mirrors the magic found in Arthurian legend, as well as character creation rules, a bestiary of fantastic monsters,
rival reincarnations, extensive game mastering advice, the secret history of the Arthurian ages, and magical treasures for heroes to rediscover in the modern world—including Excalibur, the Round Table, even Camelot itself!

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The Little Book of Adventuring Classes Vol. 1
OSR/Swords & Wizardry Supplement
By InfiniBadger Press

The first volume in a series of minimalist design, small page-count books offering big play options for your gaming table.

In this volume, we present 5 new races for your games, along with 8 new classes tied to some of the races as well as races in the core book. Will you play a Bugbear Stalker, a Halfling Grifter, or a Dragonkin Radiant? What about a Goblin Firespitter, or a Dwarven Bloodstormer? If your current character dies, will they come back as a Reaver?

This supplement for the Swords & Wizardry roleplaying game works best with the Complete version of the game, but can easily be converted to work with the other older versions. The content within can also be readily used with other roleplaying game systems if you have an alternative favorite rule set.

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Strain
Core Rulebook
By Atramentis Games

Strain is a hardcore survival horror system.

Difficult. Unforgiving. Brutal.

Designed to challenge players in all aspects. Your success is up to you.

Struggle against stress, doom, psychosis, blood loss, and permanent injuries. Customize your game with aberrant character traits for unique races and alien species, mechanically deep character advancement options, equipment templates, settlement building, quick enemy creation, adventure generators, and a GM guide.

Strain is about survival in horrific situations, serving as a high-tension system that works well in dark settings. Ideal for psychological horror, dark fantasy, and gritty survival stories.


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BOARD & CARD GAMES

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Shards of Infinity Deckbuilding Game
2-4 players, ages 10+, 30+ minutes
By Ultra Pro / Stone Blade Entertainment

One-hundred years ago, The Infinity Engine was shattered and its reality-bending shards have destroyed most of the world. Now, it falls upon you to gather your forces, defeat your adversaries, and rebuild the Infinity Engine! Will you survive?

Shards of Infinity combines an unprecedented level of strategy and customization into one small box. Rather than competing for points, players must outlast their opponents and reduce their health to zero, which can be done in a number of ways. Each player starts the game with a basic deck of cards, and they can acquire new cards from a central display of six cards (as in Ascension) and add these new cards to their deck or use them immediately, depending on what they are.

Every character starts with fifty health and zero mastery. On each turn, you can spend one gem (a.k.a., money) to gain a mastery point. The more mastery you have, the more powerful your cards become. This lets even the weak cards in your starting deck become more powerful as the game progresses. If you reach a total of thirty mastery, you can activate your Infinity Shard, which instantly defeats your opponent.

As you acquire new cards, you can employ allies and champions to craft your strategy. Mercenary cards can be added to your deck as in other deck-building games or they can be played immediately from the center row for their ability; this adds even more drama to each player's turn as a key mercenary flip can alter the very outcome of the game!

Will you neutralize your opponents before they can fully master the Infinity Shard? With careful planning and aggressive gameplay, only one player can emerge the winner!

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History of the World
3-6 players, ages 14+, 120-180+ minutes
By Z-Man Games

Take a ride through humankind's history with History of the World, a game of conquest and cunning for three to six players. Expand your empire as you command mighty empires at the height of their power from the dawn of civilization to the twentieth century. Each game offers an epic experience as great minds work toward technological advances, ambitious leaders inspire their citizens, and unpredictable calamities occur while empires rise and fall.

This remastered edition of History of the World contains a beautifully illustrated board, revised rules to streamline the experience, and everything you need to etch your name in the annals of history.

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Sea of Swords
Dragonfire Adventures Expansion
By Catalyst Game Labs

Dangers lurk along the coast and in the depths of the Sea of Swords. Challenge two new Encounter Decks introducing an all-new environment: Coastal! Discover new Magic Items and Market cards in the third chapter of Dragonfire Adventures!

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Beneath Nexus
3-6 players, ages 8+, 60-90+ minutes
By Silverclutch Games

Centuries ago, the city of Nexus was built around a well of magical power hidden deep below the earth. Over the ages, Nexus soared to incredible wealth and power. Wandering tribes flocked to the city to worship and learn from the mysterious magicks beneath it.

As Nexus grew, more and more power was drawn from the well. And as more power was drawn, the more unstable the energies of the well became. After millennia of providing Nexus with knowledge and might, the well gave the city something new. Blight.

Beneath Nexus is an asymmetrical dungeon crawling card game for 3 to 6 players. One player acts as the Blight Lord, an evil overlord who corrupted the great city of Nexus centuries ago. All other players play the heroes who have come to Nexus to reclaim it from the powerful Blight Lord.

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Outpost: Amazon
2-6 players, ages 12+, 30+ minutes
By IDW Games

Welcome to Outpost 2, located deep in the Amazon. You and your team have been sent on an expedition into the jungle. Unfortunately, a recent report shows that the locals are moving away from the riverbanks; also, night vision surveillance has captured photos that seem too strange to be true. Take the river boat to safety, but investigate and try to capture these creatures from the photos. Do you have what it takes to make it through the jungle in Outpost: Amazon?

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The X-Files: Conspiracy Theory – Everything is Connected
3-8 players, ages 16+, 20-60+ minutes
By IDW Games

After another truly unbelievable case comes to an end, Agent Fox Mulder finds himself in a familiar seat — directly across from his superiors at the FBI. While Agent Scully urged him tell a story that the panel would accept, Mulder's need to believe is just too great.

In The X-Files: Conspiracy Theory – Everything is Connected, players take turns at Fox Mulder as he uses the provided clues to explain his conspiracy theory to his FBI superiors. But reputation is everything at the FBI, and Mulder's superiors are more interested in voting with the room rather than their gut. Mulder weaves together the conspiracy, and the superiors must deduce the way the rest of the room will vote...because the only thing worse than being an outlier is being a nut-case like Fox Mulder.

The game includes a second game mode, based on Jose Chung, from one of the most famous episodes of The X-Files: "From Outer Space". Other players play as witnesses to a paranormal event and Jose Chung must look at all the evidence they provide and create a complete narrative that ties all their stories together.

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Return of Erefel
Dokmus Expansion
By Lautapelit.fi

Dokmus: Return of Erefel adds new game boards to the Dokmus base game, brings seasons to the island, and introduces Erefel, a new guardian.

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Pirates!
Red Dragon Inn: Battle for Greyport Expansion
By SlugFest Games

Our heroic party of adventurers pledged wand and sword to defend the good people from the vile villains in the Battle for Greyport. Now, to their chagrin, new threats approach the city from the high seas. With its crimson sails, a new party of adventurers sets out aboard the Crimson Drake to meet these evildoers head on in our first expansion: Battle for Greyport - Pirates!

Battle for Greyport - Pirates! will be a brand new expansion to our 2016 hit cooperative deckbuilding game. It expands the game with four new Player Heroes and starting decks, one for each of the dashing privateers from The Red Dragon Inn 4. The base game will include new monsters, mechanics, recruits and scenarios!

2-5 players can team up and fight off these dastardly pirate captains and their host of salty sea dogs. Can you sink their ships and save the day?

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Monsters & Minions
Roll Player Expansion
By Thunderworks Games

A call to arms! An abomination of a beast is terrorizing villages throughout the kingdom, leaving behind a path of death and destruction. The lord has summoned all able-bodied adventurers to return to the capitol and organize a plan to rid the kingdom of this menace.

In Roll Player: Monsters & Minions, not only do players compete to construct the greatest fantasy characters, they must also gather information about the monstrous threat looming, and prepare for a final showdown against the beast. The more prepared the adventurers are for the battle, the better they'll do, but that information doesn't come for free. Listen for rumors to gather details for the fight ahead. Where is its lair? What obstacles will there be along the way? What will its next strike be?

Players earn Reputation Stars by constructing the perfect character, as well as driving back the evil of the monster and its minions. The player with the greatest Reputation wins the game and becomes the heir to the kingdom!

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The Ranch
Saloon Tycoon Expansion
By Van Ryder Games

Saloon Tycoon: The Ranch Expansion expands your Saloon Tycoon experience by adding a new ranch board for each player. Each turn, you earn a ranch point to be spent on developing your ranch. You can acquire horses and cow meeples, new tiles for your ranch board like the bunkhouse, new animal pens, and new rooms for your ranch home!

New ways to score that supplement building out your saloon add a new dynamic to the game without being needlessly complicated.

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Pixel Glory: Light & Shadow – Light Version
Pixel Glory: Light & Shadow – Shadow Version
Pixel Glory Expansions
By Zafty Games

Two new expansion sets for Pixel Glory.

Team up with fellow wizards to vanquish the sinister monsters that lurk in the dungeon, and save the nearby village. This is a noble and honorable quest, and... oh, who are we kidding? In reality, you're a greedy wizard who is all about fame and personal gain, and your fellow wizards are cut from the same cloth! Prevail over your opponents by learning the best spells and using that knowledge to outmaneuver and kill-steal in the dungeon, so you can gain admiration of the townsfolk, fame across the realm, and achieve Pixel Glory.


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MINIATURES & MINIATURE GAMES

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The Farstriders
Warhammer Underworlds: Shadespire Expansion
By Games Workshop

Mighty champions of ruin whose unquenchable lust for slaughter drives them ever onward, Magore’s Fiends are Bloodbound warriors who will defile the Mirrored City so utterly with the blood of the fallen that Khorne will reward his loyal servants well.

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Magore’s Fiends
Warhammer Underworlds: Shadespire Expansion
By Games Workshop

Mighty champions of ruin whose unquenchable lust for slaughter drives them ever onward, Magore’s Fiends are Bloodbound warriors who will defile the Mirrored City so utterly with the blood of the fallen that Khorne will reward his loyal servants well.

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The Doom Lords (Chaos Chosen)
Blood Bowl Expansion
By Games Workshop

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Skaven Team Card Pack
Chaos Chosen Team Card Pack
Star Players Card Pack
Blood Bowl Expansions
By Games Workshop

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Blood Bowl Dice Sets
Blood Bowl Expansion
By Games Workshop

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Spike! Issue 1
Blood Bowl Magazine
By Games Workshop

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Gang War 3
Necromunda: Underhive Expansion
By Games Workshop

The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 3 introduces House Van Saar; the technological powerhouse of Necromunda, creators of the finest weapons and armour of all Houses, whose power is built around a dark secret. Along with this, the book introduces Brutes – a new type of hanger-on – and rules for expanding the role of the Arbitrator in your games of Turf War.

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Van Saar Gang
Necromunda: Underhive Expansion
By Games Workshop

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Van Saar Gang Cards
Necromunda: Underhive Expansion
By Games Workshop

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Van Saar Gang Dice
Necromunda: Underhive Expansion
By Games Workshop


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WARGAMES

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Winter Offensive Bonus Pack #9
Advanced Squad Leader Scenarios
By Multiman Publishing

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Paper Wars 88: Scourge of God
Wargame & Magazine
by Compass Games

Scourge of God – The Campaigns of the Mongolians, 1206-1259, by Stephen Newberg

A mainly solo player depiction of the result of the consolidation of the Mongol tribes by Genghis Khan and the resulting 50 years of conquests that created an empire of the Steppes and brought Mongol horsemen across China to the East and into Poland to the West. The Mongol player is the active player, with the Empires player almost entirely reactive. The Mongol player must balance make his conquests in a race against the clock and scarce resources.



The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

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