Hey Everyone, Am making a new homebrew class for kicks and giggles and would appreciate some feedback. I have the power done up to level 3 so please take a look.
Trapper
Trappers range and vary from the fierce northern people who trap in the wild for substenence and the furs from which they make their living, to the Dungeon Master's of the souther people who make their living under the earth plying old tombs, To the sneaky and cunning theif who relies on gadgets and tools of her own design to steal the hearts and minds and pocket change of millions
Role Controller
Power Source: Traps (Alternatively Martial)
Key Abilities: Dexterity, Wisdom, and Strength
Armor: Cloth, Leather, Hide
Bonus to Defence +2 Reflex
Hp at 1st Level 12+Constitution Score
Hp per level gained +5
Healing Surges 6+Constitution Modifier
Trained Skills: Athletics
Class Skills: Nature, Dungeoneering, Perception, Stealth, Theivery, Endurance, Acrobatics, Insight
Creating a Trapper
Trappers have a range of powers, but these powers are broadly seperated into two groups, Traps and bombs. Trappers tend to have higher wisdom which is used for the potency of their traps threw clever placement, discernment of weaknesses, and knowing when to run away! Bombers on the other hand tend to focus on Dexterity to ensure that their bombs hit accurately and painfully whenever possible
Trapper
The role of the trapper is to immobilze, hinder, injure, and lame your foe. They control the battle by cutting off avenues of escape, entry , denying the enemy space and coordination. A few well laid traps can turn an ambush into a counter ambush, a fair fight into an easy win, and a dungeon into a slaughtering ground of monsters.
Suggested Feat: Improved Initiative
Suggested Skills: Nature, Perception, Insight, Endurance
The Bomber
The role of the bomb is to lay havoc onto the enemy. Your combination of damage and conditions can severely hamper the enemy while ensure that you and your teammates are safe. You bombs come in a variety of natures and clever usage is key to attaining victory. Chances are you are also a skilled theif using stealth and your larsonous tendencies to achieve victory
Suggested Feat
Suggested Skills: Stealth, Theivery, Perception, Dungeoneering
(Con't)
Trapper
Trappers range and vary from the fierce northern people who trap in the wild for substenence and the furs from which they make their living, to the Dungeon Master's of the souther people who make their living under the earth plying old tombs, To the sneaky and cunning theif who relies on gadgets and tools of her own design to steal the hearts and minds and pocket change of millions
Role Controller
Power Source: Traps (Alternatively Martial)
Key Abilities: Dexterity, Wisdom, and Strength
Armor: Cloth, Leather, Hide
Bonus to Defence +2 Reflex
Hp at 1st Level 12+Constitution Score
Hp per level gained +5
Healing Surges 6+Constitution Modifier
Trained Skills: Athletics
Class Skills: Nature, Dungeoneering, Perception, Stealth, Theivery, Endurance, Acrobatics, Insight
Creating a Trapper
Trappers have a range of powers, but these powers are broadly seperated into two groups, Traps and bombs. Trappers tend to have higher wisdom which is used for the potency of their traps threw clever placement, discernment of weaknesses, and knowing when to run away! Bombers on the other hand tend to focus on Dexterity to ensure that their bombs hit accurately and painfully whenever possible
Trapper
The role of the trapper is to immobilze, hinder, injure, and lame your foe. They control the battle by cutting off avenues of escape, entry , denying the enemy space and coordination. A few well laid traps can turn an ambush into a counter ambush, a fair fight into an easy win, and a dungeon into a slaughtering ground of monsters.
Suggested Feat: Improved Initiative
Suggested Skills: Nature, Perception, Insight, Endurance
The Bomber
The role of the bomb is to lay havoc onto the enemy. Your combination of damage and conditions can severely hamper the enemy while ensure that you and your teammates are safe. You bombs come in a variety of natures and clever usage is key to attaining victory. Chances are you are also a skilled theif using stealth and your larsonous tendencies to achieve victory
Suggested Feat
Suggested Skills: Stealth, Theivery, Perception, Dungeoneering
(Con't)