So I've decided to post all the Hunter Ranger class options I've made from the playtest until now. All have be hopefully converted to work with the current rules and errata. Enjoy.
HUNTER'S PREY
Colossus Slayer
Giant Killer
Horde Breaker
Lone Stalker: Seclusion frees your ire to draw completely on your prey. When you hit a creature with a weapon attack, the creature takes an extra 1d10 damage if you have no allied nor hostile creatures within 20 feet of you. You can deal this extra damage only once a turn.
Supernatural Ward: Once on each of your turns when you make an weapon attack on an abberation, celestial, dragon, elemental, fey, fiend, or undead, you can make another attack with the same weapon against a creature of the same type within the range of your weapon
DEFENSIVE TACTICS
Escape The Horde
Iron Mind: You have advantage on saving throws to resist being charmed
Multiattack Defense
Rooted Stance: When taking the Dodge or Disengage action, you have advantage on Strength, Dexterity, and Constitution saving trows.
Steel Will
MULTIATTACK
Barrage: You can use your action to make a ranged attack against any number of creatures within 5 feet of a point you can see within half your weapon range and 5 feet of the path between you and that point. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.
Lightning Attack: You can use your action to move your speed in a straight line and make a melee attack against any number of creatures within 5 feet of you while making this movement after the first 5 feet, making a separate attack roll for each target.
Ricochet Toss: You can use your action to make a ranged attack with a melee thrown weapon against any number of creatures within your weapons range provided none of the target are more than 10 feet away from each other. You must have thrown weapon equal to half the number of targets and you make a separate attack roll for each target.
Volley
Whirlwind Attack
SUPERIOR HUNTER'S DEFENSE
Evasion
Stalker's Soul: Your desire for the kill is so strong, it guards your mind, body, and soul. You have resistance to necrotic, psychic, and radiant damage.
Great Fortitude: Whenever you are subjected to an effect that that you to make a Constitution saving throw to take only half damage, you instead take no damage if successful on the saving throw and half if you fail.
Stand Against the Tide
Uncanny Dodge
Weave a Web of Steel: When an attacker of the Large size or smaller hits you with a melee attack and you are armed with a melee weapon, you can use your reaction to make an attack roll. If your attack roll is greater than the attacker's, the attack damage is reduced to 1.
Any questions or clarification, please ask.
HUNTER'S PREY
Colossus Slayer
Giant Killer
Horde Breaker
Lone Stalker: Seclusion frees your ire to draw completely on your prey. When you hit a creature with a weapon attack, the creature takes an extra 1d10 damage if you have no allied nor hostile creatures within 20 feet of you. You can deal this extra damage only once a turn.
Supernatural Ward: Once on each of your turns when you make an weapon attack on an abberation, celestial, dragon, elemental, fey, fiend, or undead, you can make another attack with the same weapon against a creature of the same type within the range of your weapon
DEFENSIVE TACTICS
Escape The Horde
Iron Mind: You have advantage on saving throws to resist being charmed
Multiattack Defense
Rooted Stance: When taking the Dodge or Disengage action, you have advantage on Strength, Dexterity, and Constitution saving trows.
Steel Will
MULTIATTACK
Barrage: You can use your action to make a ranged attack against any number of creatures within 5 feet of a point you can see within half your weapon range and 5 feet of the path between you and that point. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.
Lightning Attack: You can use your action to move your speed in a straight line and make a melee attack against any number of creatures within 5 feet of you while making this movement after the first 5 feet, making a separate attack roll for each target.
Ricochet Toss: You can use your action to make a ranged attack with a melee thrown weapon against any number of creatures within your weapons range provided none of the target are more than 10 feet away from each other. You must have thrown weapon equal to half the number of targets and you make a separate attack roll for each target.
Volley
Whirlwind Attack
SUPERIOR HUNTER'S DEFENSE
Evasion
Stalker's Soul: Your desire for the kill is so strong, it guards your mind, body, and soul. You have resistance to necrotic, psychic, and radiant damage.
Great Fortitude: Whenever you are subjected to an effect that that you to make a Constitution saving throw to take only half damage, you instead take no damage if successful on the saving throw and half if you fail.
Stand Against the Tide
Uncanny Dodge
Weave a Web of Steel: When an attacker of the Large size or smaller hits you with a melee attack and you are armed with a melee weapon, you can use your reaction to make an attack roll. If your attack roll is greater than the attacker's, the attack damage is reduced to 1.
Any questions or clarification, please ask.