RangerWickett
Legend
You've played Clue, right? Or maybe you bought one of those 'How to Host a Murder Mystery' games. You probably didn't play them over and over again, unless you were young and there weren't other games to try. Nowadays, though, there are a lot of games that are good for one or two plays, and then you move on to something else.
Why not try this with roleplaying? Instead of trying to market RPGs to young players, try to market mini-games, one-shot adventures with all the rules already included.
Allow me to use an old Wizards of the Coast adventure from Talislanta as an example:
Mystery at the Magical Fair
An adventure game for 3 to 6 players, ages 8+.
In the magical city of Cymril, it is the time of the Wizard's Fair. Sorcerers and adventurers from around the world come to see magical wonders and fight captured monsters, and at the end of the fair the wizards of Cymril elect a new archmage to be their leader. But there is a hidden danger at the magical fair, and if it is not stopped, you might not escape with your lives.
Take on the role of heroes, and see if you can solve the mystery of the magical fair.
The game would be a little box with a simple rulebook with great illustrations, full-color character sheets, a set of dice (two d20s and a couple of d6s). The storybook would be simple for an inexperienced game master to run through if he just followed the cues and read the boxed text, though some improvising would be necessary. It'd all be very structured and easy to run. There'd be maps of any areas you'd end up fighting, and lots of pictures of the fair to show to the players. You'd have miniatures, or maybe little stand-up tokens of the characters and monsters. And you could sell the whole thing for $20.
Release one every few months with a different story but the same rules, with maybe one or two unique rules in each story, and I think it would be a hit with kids. It would also be a great way for adults to teach their kids or their friends' kids to game, and it makes a better lead-in to adult RPGs than Pokemon or Duel Masters, since this actually has story elements.
So, should I pitch this to WotC or somethin'?
Why not try this with roleplaying? Instead of trying to market RPGs to young players, try to market mini-games, one-shot adventures with all the rules already included.
Allow me to use an old Wizards of the Coast adventure from Talislanta as an example:
Mystery at the Magical Fair
An adventure game for 3 to 6 players, ages 8+.
In the magical city of Cymril, it is the time of the Wizard's Fair. Sorcerers and adventurers from around the world come to see magical wonders and fight captured monsters, and at the end of the fair the wizards of Cymril elect a new archmage to be their leader. But there is a hidden danger at the magical fair, and if it is not stopped, you might not escape with your lives.
Take on the role of heroes, and see if you can solve the mystery of the magical fair.
The game would be a little box with a simple rulebook with great illustrations, full-color character sheets, a set of dice (two d20s and a couple of d6s). The storybook would be simple for an inexperienced game master to run through if he just followed the cues and read the boxed text, though some improvising would be necessary. It'd all be very structured and easy to run. There'd be maps of any areas you'd end up fighting, and lots of pictures of the fair to show to the players. You'd have miniatures, or maybe little stand-up tokens of the characters and monsters. And you could sell the whole thing for $20.
Release one every few months with a different story but the same rules, with maybe one or two unique rules in each story, and I think it would be a hit with kids. It would also be a great way for adults to teach their kids or their friends' kids to game, and it makes a better lead-in to adult RPGs than Pokemon or Duel Masters, since this actually has story elements.
So, should I pitch this to WotC or somethin'?