DarthQueeg
First Post
I'm sure everyone's games have these, but I thought it would be fun to share (and solicit) new in-game slang terms for certain situations that have developed during the course of campaigns.
I can think of three in particular.
"Going to Coruscant" - When a PC who leaves the rest of party to pursue a meaningless task that takes up the entire adventuring session.
Origins: During a Star Wars campaign, our PCs' rebellion-esque organization was beseiged by an Imperial Strikeforce. As we rushed to our "Rebel Base" to defend it, one of our players decided instead to "go to Coruscant" and steal his family away from Imperial-controlled space. So basically the player spent the entire session (we were in the Outer Rim) travelling to Coruscant and back.
"A Talking Chair" - A PC (or NPC) that's so outrageous it borders on absurd, yet is allowed by the rules by some bizarro-world DM. For example, "What, a half-fiendish were-terrasque barbarian-rogue isn't allowed?"
Origins: The origins of this are twofold: I decided to run "City of the Spider Queen" as a module and allowed the players to create 10th level characters. What I didn't expect was the wacky assortment of characters that showed up (A walking suit of armor, a bickering dwarf couple played by the same player, a Forsaker using 2 Shields and refusing medical aid) I changed the term "Talking Pie" (from the Simpsons epsiode where Homer is a personal assistant to Kim Basinger and Alec Baldwin to) "Talking Chair" when addressing the introduction of new characters to the module.
"Grizzt Bo'Durden" - An obvious ripoff of a popular character that typically is played in a different setting; A lame "alternate dimension" version of a popular character.
Origins: In my initial review of Eberron, I noted how Eberron has an Underdark and has Drow. I then remarked "What, is Drizzt Do'Urden going to meet Grizzt Bo'Durden in some lame crossover?"
I can think of three in particular.
"Going to Coruscant" - When a PC who leaves the rest of party to pursue a meaningless task that takes up the entire adventuring session.
Origins: During a Star Wars campaign, our PCs' rebellion-esque organization was beseiged by an Imperial Strikeforce. As we rushed to our "Rebel Base" to defend it, one of our players decided instead to "go to Coruscant" and steal his family away from Imperial-controlled space. So basically the player spent the entire session (we were in the Outer Rim) travelling to Coruscant and back.
"A Talking Chair" - A PC (or NPC) that's so outrageous it borders on absurd, yet is allowed by the rules by some bizarro-world DM. For example, "What, a half-fiendish were-terrasque barbarian-rogue isn't allowed?"
Origins: The origins of this are twofold: I decided to run "City of the Spider Queen" as a module and allowed the players to create 10th level characters. What I didn't expect was the wacky assortment of characters that showed up (A walking suit of armor, a bickering dwarf couple played by the same player, a Forsaker using 2 Shields and refusing medical aid) I changed the term "Talking Pie" (from the Simpsons epsiode where Homer is a personal assistant to Kim Basinger and Alec Baldwin to) "Talking Chair" when addressing the introduction of new characters to the module.
"Grizzt Bo'Durden" - An obvious ripoff of a popular character that typically is played in a different setting; A lame "alternate dimension" version of a popular character.
Origins: In my initial review of Eberron, I noted how Eberron has an Underdark and has Drow. I then remarked "What, is Drizzt Do'Urden going to meet Grizzt Bo'Durden in some lame crossover?"