"So, how about the brick?" - What you say when the PCs are trying to come up with a plan for more than ten minutes, and haven't managed to find a single one that someone hasn't shot down for one reason or another.
Origin: a GURPS time-jumpers game, where the two superspy types and a Soviet professor were trying to figure out if a particular office was being run by the evil time-jumping organization. Professor suggests throwing a brick through the window and seeing what kind of security response ensues, and gets mocked into silence; the superspies consider and reject a handful of other plans, and are clearly getting nowhere. The professor pipes up with "So, how about the brick?" Repeat a few times, with progressively angrier and more obscenity-laced responses about what he can do with his stupid brick idea.
"That gets a Brick" or
"You win the Brick Award" - The inevitable variant of the above, named after the prize given to the person whose plan or action is so goofy or inexplicable that it deserves official recognition in addition to the usual laughter and pointing. These are real bricks, with the offender's name written on them along with a quote describing their Bad Idea and the date on which it occurred.
We've given out three Bricks so far. Two of them are mine.
"I'm really not very good at this." (makes passionate piano-playing gesture) - Used whenever someone rolls ridiculously well and succeeds wildly at a skill check that they are in fact really bad at.
Origin: a CP2020 game where a PC with a +1 at playing the piano managed to get a final result in the low 40's thanks to rolling a lot of exploding 10s; basically, he told the girl he was with that he wasn't really very good at playing the piano, and then put on a bravura performance that rivaled the work of the greatest pianists in the world.
"Banik patch" - any tranquilizer used by a PC to knock out another PC.
Origin: a long-running Farscape d20 game, where one of the characters was a Banik mystic with an unfortunate combination of singlemindedness and poor impulse control. The other PCs found it easier to simply keep her sedated when she got fixated on doing something particularly stupid.
"I sit in my dinghy." - An announcement that you're holding your action.
Origin: Someone on USENET once posted a funny Champions story about a big underwater combat where only one character could not breathe underwater. That character, a gunslinging Texan hero, announced on every turn "Ah sit in mah dinghy, and ah hold mah action." We couldn't resist borrowing it.
"Damn cheap guards." (or ninjas, or robots, or orcs, or whatever) - A swarm of opponents who turn out to not be even a marginally credible threat to the PCs.
Origin: One of those endlessly forwarded long and involved e-mail jokes about a guy who buys a hundred monkeys because they're so cheap (tragedy ensues, naturally).
--
and then there are about a hundred other in-jokes from other sources
ryan