New In-Game Slang Based On Your Games

"Do do do do do do." The underground theme from Super Mario Bros. Y'know, the music in the second stage?

The music always means, "We're going to a dungeon..."
 

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Wild Gazebo said:
Red Dragon Inn: there is always one inn of this name, in every town, village, and city in the world of my GM. No character is allowed to perceive this astounding coincidence, yet all players realize and understand that it is in fact a chain of businesses run out of Baator and licenced by the Fiends that live there. The licencing fees are outrageous.
In my campign it is the Green Dragon Inn.

Which leads to the disturbing question... who is licencing them... :uhoh:

Rav
 

Fun thread ! And my group is proud to have added a little bit to fart lore :)

They reminded me of two more:

"In the backseat" :

Used as a location whenever some character or item gets forgotten for rediculously long periods of time. Came from a game of Cthulhu where 4 of us were playing 2 characters apiece; a group of cultists gave us a good beat down and one character was shot and unconscious. We put him in the backseat of one of the cars and sped off. Arriving in town, we see suspicious activity in a rundown tenement we are passing, stop and dart in to investigate. We end up travelling down tunnels, taking a boat from an underground port, and eventually end up on a balloon drifting out to a mysterious island (about 3 days in game time). As we are breaking for the night and writing down what's going on someone blurts out "Where's Joe?" "He's.... uh.... in the backseat..... "

"Teddy Ruxpin"

After the animatronic teddy bear that "talked" along with recorded tapes. Used to describe a NPC whose sole purpose is to give exposition / advance the plot. Can't talk to him, can't ask him questions, all you can do is push play and watch his mouth move.
 

Red Line: "Can we just red line there?" Used anytime the party travels from one position to another in the game and we do not play out the actual travel.

Origin: It comes from Indiana Jones. Every time he travels, he gets on a plane and you see a red line on a map moving along. One of us read the term in a gaming magazine or something a while back, and it stuck.

Davin: "I'm going to Darvin this round." Used instead of the word Delay.

Origin: We had a player whose rogue character was named Darvin. He got in a habit of delaying almost every round, so people started calling it "pulling a Darvin", which got shortened to just his name.

Chosen One: A character who has a bad string of failed dice rolls, especially if they are natural 1s.

Origin: One player had a paladin who was notorious for failing numerous saving throws and attack rolls by rolling natural 1s for weeks on end. As a holy character, they dubbed him the "Chosen One". In theory, his rolling ones helped prevent it happening from the others, because 1s have to happen to somebody!

Searing Flame Strike: To cast either flame strike or searing light.

Origin: One of our clerics always said flame strike when he meant searing light and vice versa. Thus, he got to the point of just calling them both searing flame strike.

Harm and destroy it!: Used when a player is having trouble deciding what to do and is starting to feel the pressure to act to speed up play.

Origin:: Once, while fighting a pair of undead famine spirits, the wizard hit one with a great disintegrate attack. Trying to make a decisive finish, the cleric followed up by casting a quickened harm on the creature. To his horror, it healed it of all damage! In an effort to "make things right" for such a stupid mistake, he immediately followed with a destruction spell, which the undead was immune to. After which, he simply lifted up his Player's Handbook, closed it with both hands and walked away from the table.

Charles Plemons
 

Ancient (insert race) Legend Says... - Uttered whenever a player rolls a 20 on a Knowledge check to identify something.

Origin: In a not-so-good game I played during lunches in high school, the DM used this as a preface, as "Ancient Orcish Legend says..." when a half-orc fighter rolled a 20 on a Knowledge check to identify duergar. I've used it in the same context ever since.

Demiurge out.
 


Going back to the Star Wars game that started this thread here are two more classics from it.

"Precious Lomite" - Hording trivial items
This came about with the infamous Corvin Card (a soldier who had no hands). After saving the sole survivor from a crashed ship, we discovered that it was a large shipment of Lomite (a common metal used in ship construction). Corvin decided to remain with the wrecked ship until the ton of lomite might be salvaged for later resell.

"Morphine Button" - Calming a player who has gone a little crazy
This came about because I got overly involved in a role-playing moment (I belive the before mentioned Corvin Card was injured and in the hospital). A couple of players suggested morphine to calm me down. It has since evolved to simply pressing an imaginary button on the table when ever anyone gets excited about anything.
 

KaeYoss said:
Our signal for taking cover is "Your Mother".

Origin: There's that priestess with the spell "Blinding Beauty", which copies the nymph's effect to blind every humanoid to behold the caster. Of course, we needed a signal so the other characters would close their eyes at the right moment, and somehow pulled the usual "your mother" line in that moment. It has stuck ever since.
I once played a GURPS fantasy character who could cast a blinding light spell that affected everyone around her. So I chose a signal phrase that also worked as a clever psychological ploy. She instructed the party that if they ever hear her yell "HELP ME, I'M NAKED!" that they are to close their eyes because she was going to blind everyone around her. :)

There used to be a lot of fun gamer slang at gamerjargon.com, but I think that that website went away.
 
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O.G.

This stands for "original Gangsta" as many of you already know - but it is our term for characters that are still around from the very beginning of the campaign. There is always a special respect for the O.G., as often various plot-points crucial to the on-going story revolve around them. An O.G. that dies and is raised, loses a bit of his prestige. For those familair with my current campaign, Kazrack is an example of an O.G.


Honorary O.G.

This is a character that while not in the game from the very first session has been around long enough and has done important enough stuff to be considered O.G. - in fact, people often forget that they were not there from the beginning. Again, for those familiar with my current game, Ratchis and Martin the Green are both Honorary O.G.s


Fwam Fwam Fwam!

Casting lightning bolt or some other big boom evocation spell. This was my old wild mage's favorite verbal components for his spells when trying to re-create with reckless dweomer. .


Shifty McShifty

Any PC that spends a lot of his time "scouting ahead", "staying behind to search more", passing the DM lots of notes. . typically a rogue of some sort - but usually the "Shifty McShifty" is a symptom of the player's attitude and overall greed.

Example:

Player One: "There was no treasure on them?"

Player Two: "Check Shifty McShifty's pockets, you know he is always sneaking stuff on the sly."
 

The JP-tron: another name for confusion or anything else that makes character behave randomly.

Origin: JP, one of our players, tend to have his character behaves strangely and incoherently. Like when his vampire characters in a VtM game locked his house's cave's door, threw the key in the sewers, and then started to break the wall beside the door to pass through...

Intellectuel souffreteux ("sick and frail intellectual"): a kind of character concept, with high mental scores and low physical scores.

Origin: A V:tDA game was started, and the GM said we would begin as (still-living) mercenaries during a conflict. One of the players created a character that was an asthmatic young girl disguised as a boy to escape unwanted marriage, and with enough engineering knowledge to craft and use her own crossbows. I said oh, encore un intellectuel souffreteux dans une campagne pour bourrins ("gee, another sick & frail intellectual in a bully campaign"), and it stuck.

"Cocorico!" ("Cockadoodledoo!"): What clerics of Lathander shout during their daily prayers.
Origin: In character mocking of a CoL PC.

"His name starts with an A": He's a villain.
Origin: In our first D&D campaign, all the villains had a name starting by A.

"Pious knight" (subtype of the sick & frail intellectual): a young and delicate sorceress without any knowledge of battle.
Origin: During an Ars Magica campaign, one of our players (the aforementioned JP) had his maga enters a labyrinth where magic was impossible and in which, it was said, awaited trials that could only be passed by a pious knight. The maga walked bravely in, turned around the first corner, and came back 10 seconds later, crawling on the ground, a gaping wound in her flank, a lazy skeleton following her ssslllooooowwllly with a big scimitar.

"To be unhappy": To be hit badly.
Origin: One of the GM in our group had the habit of commenting on successful attack/damage rolls by saying the enemy "is unhappy". A slightly damaging blow: "he's kinda unhappy." A grievous blow: "he's starting to be really unhappy, now."

It was so silly it stuck.
 

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