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<blockquote data-quote="Ruin Explorer" data-source="post: 9412880" data-attributes="member: 18"><p>No. That's not what he means, and they're doing the opposite of that - what we're seeing is blandification, for better or worse (it's not always bad in TT RPGs), rules-wise. By pushing these classes demonstrably further into being casters and significantly more actually spell-reliant, they're inarguably changing them, but essentially to be more similar to each other and other classes, rather than to more unique or to have stronger mechanical identities.</p><p></p><p>Instead of nerfing Paladins in this rather hopeless way, they could have leaned in to how Paladins operated, and made them less about casting spells, and more about smiting. And achieved the same DPR result without making the big mechanical mess they've made simply by limiting this <em>special ability</em> Smite (rather than spell) to 1/turn.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9412880, member: 18"] No. That's not what he means, and they're doing the opposite of that - what we're seeing is blandification, for better or worse (it's not always bad in TT RPGs), rules-wise. By pushing these classes demonstrably further into being casters and significantly more actually spell-reliant, they're inarguably changing them, but essentially to be more similar to each other and other classes, rather than to more unique or to have stronger mechanical identities. Instead of nerfing Paladins in this rather hopeless way, they could have leaned in to how Paladins operated, and made them less about casting spells, and more about smiting. And achieved the same DPR result without making the big mechanical mess they've made simply by limiting this [I]special ability[/I] Smite (rather than spell) to 1/turn. [/QUOTE]
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