D&D (2024) New Jeremy Crawford Interviews


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The guy in the first video just kind of casually drops that Exhaustion has been significantly changed (which Jeremy Crawford takes in stride, but I’m guessing he wasn’t actually supposed to say). That’s interesting because in the most recent UAs it had disappeared from the rules glossary, which according to what we were told about how to playtest the UA content meant we should continue using the 2014 version. But apparently it is some sort of cumulative penalty, the effects of which increase predictably with each additional level of Exhaustion to make it easier to remember, rather than each level having a unique effect. But, there are still 6 levels in total and you still die if you accumulate 6 levels. Interesting.
 

The guy in the first video just kind of casually drops that Exhaustion has been significantly changed (which Jeremy Crawford takes in stride, but I’m guessing he wasn’t actually supposed to say). That’s interesting because in the most recent UAs it had disappeared from the rules glossary, which according to what we were told about how to playtest the UA content meant we should continue using the 2014 version. But apparently it is some sort of cumulative penalty, the effects of which increase predictably with each additional level of Exhaustion to make it easier to remember, rather than each level having a unique effect. But, there are still 6 levels in total and you still die if you accumulate 6 levels. Interesting.
I'm guessing it's that stacking -1 (to all rolls and DCs iirc?) that we saw in the play test.
 

The Hyrid thing is addressed, just use the 2014 version of the Half Elf and Half Orc and the reason they give for their absence was they wanted a broader cross section of the Multiverse, so added Aasimar and Goliaths instead.

Honestly Half Elf and Half Orc are SRD and free anyways, along with Aacrokra and OG Goliaths and Deep Gnomes and Genasi.
 


Video 2 directly confirms that half-elves and half-orcs are still playable options (since they aren’t reproduced in the new PHB, the old version is still usable with the new rules). Jeremy says they were left out because they wanted to use the 10 species options in the new PHB to express a very wide range of character archetypes, and felt half-orc and half-elf were too close conceptually to orc and elf respectively, and they decided to use that space for other species that were more distinct from the others in the book. Feels to me like there’s a bit of spin going on there, but it does at least make clear that half-elves and half-orcs still exist and can be played.
 


Video 2 directly confirms that half-elves and half-orcs are still playable options (since they aren’t reproduced in the new PHB, the old version is still usable with the new rules). Jeremy says they were left out because they wanted to use the 10 species options in the new PHB to express a very wide range of character archetypes, and felt half-orc and half-elf were too close conceptually to orc and elf respectively, and they decided to use that space for other species that were more distinct from the others in the book. Feels to me like there’s a bit of spin going on there, but it does at least make clear that half-elves and half-orcs still exist and can be played.

It's an attempt avoid backlash, I respect the attempt, but it won't work.
 

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