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<blockquote data-quote="DEFCON 1" data-source="post: 9412984" data-attributes="member: 7006"><p>So you're suggesting that since one thing is unrealistic (having dozens of different intelligent species) then there's no reason not to have other stuff also be unrealistic (that every single member of said species behaves in the exact same way)? I mean okay... if that works for you and your world-building, fine. I find that to be rather silly and more importantly boring, but you do you.</p><p></p><p>And the orc example was not used to discuss "racism" in the various species-- that's not the point we were discussing-- but whether it makes sense for every single member of a species to behave or emotionally react in the same exact way. So we can substitute "All Elves are nimble and aloof!" or "All Dwarves are grumpy and stoic!" instead of "All Orcs are evil!" as the example for the discussion to get it back on track.</p><p></p><p>The whole point of the discussion I was having with [USER=6801845]@Oofta[/USER] in the first place (before you Replied to me to make your own comment) was that needing "half-species" to be kept in the game in order to play a specific character trope was <em>unnecessar</em>y... because you can play that trope with ANY character from ANY species. Why? Because all characters from all species can be and are different. So whatever character choice you want to make, you can formulate your character's backstory to play that choice with ANY species and you don't require WotC to include an entire species of people WITH that specific character trait.</p><p></p><p>Unless of course the player just has no creativity or is incredibly lazy and can't spare the 2 minutes to figure out a reason why a Gnome character could be "caught between two worlds", rather than requiring WotC to keep Half-Elves and Half-Orcs in the game in order to do it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9412984, member: 7006"] So you're suggesting that since one thing is unrealistic (having dozens of different intelligent species) then there's no reason not to have other stuff also be unrealistic (that every single member of said species behaves in the exact same way)? I mean okay... if that works for you and your world-building, fine. I find that to be rather silly and more importantly boring, but you do you. And the orc example was not used to discuss "racism" in the various species-- that's not the point we were discussing-- but whether it makes sense for every single member of a species to behave or emotionally react in the same exact way. So we can substitute "All Elves are nimble and aloof!" or "All Dwarves are grumpy and stoic!" instead of "All Orcs are evil!" as the example for the discussion to get it back on track. The whole point of the discussion I was having with [USER=6801845]@Oofta[/USER] in the first place (before you Replied to me to make your own comment) was that needing "half-species" to be kept in the game in order to play a specific character trope was [I]unnecessar[/I]y... because you can play that trope with ANY character from ANY species. Why? Because all characters from all species can be and are different. So whatever character choice you want to make, you can formulate your character's backstory to play that choice with ANY species and you don't require WotC to include an entire species of people WITH that specific character trait. Unless of course the player just has no creativity or is incredibly lazy and can't spare the 2 minutes to figure out a reason why a Gnome character could be "caught between two worlds", rather than requiring WotC to keep Half-Elves and Half-Orcs in the game in order to do it. [/QUOTE]
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