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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 9412985" data-attributes="member: 66357"><p>I couldn't care less about +2 to Charisma - I'm perfectly fine letting starting ASIs shift to character background or just be left floating, Tasha-style.</p><p></p><p>I care about species traits. Things like Fey Ancestry, Skill Versatility, Trance and Elven Lineage (or the lack thereof, as appropriate). If "half-elves" (or any mix, really) are not allowed a set of shared species traits, then they are not a "species" in and of themselves, and that undercuts any worldbuilding scenario where they might see themselves as such (see Eberron's population of Khoravar).</p><p></p><p>History and culture are part of the equation, to be sure, but a population of humans living in a majority elven nation do not become elves just because they've spent generations sharing the same history and culture. And a population of Khoravar from Breland can view themselves as fully Brelish while still seeing themselves as a people distinct from their human neighbors.</p><p></p><p>To step away from Khoravar for a moment, dwarves are resistant to poison. In a section on dwarven culture, Exploring Eberron notes that this influences dwarven cuisine. Particularly in the majority dwarven Mror Holds, they regularly use various ingredients in their cooking that would be somewhat poisonous to humans and others - not enough to kill usually, but certainly enough to make someone sick - simply because they don't effect the typical dwarf. This is something that dwarven chefs have to keep in mind when serving non-dwarven customers, who may not know that some dishes on the menu aren't "safe" for them to eat.</p><p></p><p>Biology influences culture, particularly in a game with multiple sapient species living alongside each other.</p><p></p><p>Trying to take biology out of the equation for mixed ancestry characters by forcing them into the mold of one (and only one) of their "parent" species only diminishes their ability to stand apart as their own people.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 9412985, member: 66357"] I couldn't care less about +2 to Charisma - I'm perfectly fine letting starting ASIs shift to character background or just be left floating, Tasha-style. I care about species traits. Things like Fey Ancestry, Skill Versatility, Trance and Elven Lineage (or the lack thereof, as appropriate). If "half-elves" (or any mix, really) are not allowed a set of shared species traits, then they are not a "species" in and of themselves, and that undercuts any worldbuilding scenario where they might see themselves as such (see Eberron's population of Khoravar). History and culture are part of the equation, to be sure, but a population of humans living in a majority elven nation do not become elves just because they've spent generations sharing the same history and culture. And a population of Khoravar from Breland can view themselves as fully Brelish while still seeing themselves as a people distinct from their human neighbors. To step away from Khoravar for a moment, dwarves are resistant to poison. In a section on dwarven culture, Exploring Eberron notes that this influences dwarven cuisine. Particularly in the majority dwarven Mror Holds, they regularly use various ingredients in their cooking that would be somewhat poisonous to humans and others - not enough to kill usually, but certainly enough to make someone sick - simply because they don't effect the typical dwarf. This is something that dwarven chefs have to keep in mind when serving non-dwarven customers, who may not know that some dishes on the menu aren't "safe" for them to eat. Biology influences culture, particularly in a game with multiple sapient species living alongside each other. Trying to take biology out of the equation for mixed ancestry characters by forcing them into the mold of one (and only one) of their "parent" species only diminishes their ability to stand apart as their own people. [/QUOTE]
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