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<blockquote data-quote="Ruin Explorer" data-source="post: 9413127" data-attributes="member: 18"><p>The mechanical mess of turning something that should be "on-hit" but probably limited to 1/turn, like Sneak Attack, into a Bonus Action. I'm not going to pretend with you that you don't know the problems that causes and re-explain them again, they've been discussed at extreme length in other threads, which you posted in.</p><p></p><p>Also, both classes have been made significantly more caster-ish, and more reliant on spells for their stuff to work. That's a general blandification, for better or ill, as I said. The post you were misunderstanding was suggesting that they should have leaned the other way, and stopped Smite from being a spell - probably removed all the Smites from being spells, and turned them into effects you could choose to apply with a Smite, perhaps at some cost in number of size of dice or the like.</p><p></p><p></p><p>It's not "<strong>more</strong> logical and consistent". It would be equally "logical and consistent" to go the other way (removing the Smite spells and making them into options to use with Smites at some kind of cost), and further, every single class contains numerous elements which aren't "logical and consistent" by that odd standard (even Fighter - perhaps especially Fighter!), so should they all be brought into line that way?</p><p></p><p>It's been done before. 4E's initial design did precisely that! That's part of why I say blandification isn't always bad. But I suspect this is a special double-standard specifically for Paladin Smite, and not for other inconsistencies of D&D classes, spells, etc. There's nothing <em>inherently good</em> about changing it into a spell, and pretending there is, is frankly illogical, no matter how much you call it logical lol (if you have a specific argument for why it's better, you haven't expressed it here).</p><p></p><p>Rangers being "Hunter's Mark: The Class" is considerable most ghastly/gross though I will admit.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9413127, member: 18"] The mechanical mess of turning something that should be "on-hit" but probably limited to 1/turn, like Sneak Attack, into a Bonus Action. I'm not going to pretend with you that you don't know the problems that causes and re-explain them again, they've been discussed at extreme length in other threads, which you posted in. Also, both classes have been made significantly more caster-ish, and more reliant on spells for their stuff to work. That's a general blandification, for better or ill, as I said. The post you were misunderstanding was suggesting that they should have leaned the other way, and stopped Smite from being a spell - probably removed all the Smites from being spells, and turned them into effects you could choose to apply with a Smite, perhaps at some cost in number of size of dice or the like. It's not "[B]more[/B] logical and consistent". It would be equally "logical and consistent" to go the other way (removing the Smite spells and making them into options to use with Smites at some kind of cost), and further, every single class contains numerous elements which aren't "logical and consistent" by that odd standard (even Fighter - perhaps especially Fighter!), so should they all be brought into line that way? It's been done before. 4E's initial design did precisely that! That's part of why I say blandification isn't always bad. But I suspect this is a special double-standard specifically for Paladin Smite, and not for other inconsistencies of D&D classes, spells, etc. There's nothing [I]inherently good[/I] about changing it into a spell, and pretending there is, is frankly illogical, no matter how much you call it logical lol (if you have a specific argument for why it's better, you haven't expressed it here). Rangers being "Hunter's Mark: The Class" is considerable most ghastly/gross though I will admit. [/QUOTE]
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