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<blockquote data-quote="Chaosmancer" data-source="post: 9413314" data-attributes="member: 6801228"><p>Searing Smite --> Concentration removed, need to pre-cast it removed, can now be used with unarmed strikes, the flames can no longer be doused by an ally or by jumping into water.</p><p></p><p>Thunderous Smite --> Concentration removed, need to pre-cast it removed, can now be used with unarmed strikes, can now be upcast to increase the damage by using higher level spell slots</p><p></p><p>Wrathful Smite --> Concentration removed but frightened still lasts a minute, need to pre-cast it removed, can now be used with unarmed strikes, damage changed to necrotic [potentially a sidegrade but gives paladins more damage types], can now be upcast to increase the damage by using higher level spell slots</p><p></p><p>Branding Smite --> Need to pre-cast it removed, can now be used with unarmed strikes, now gives advantage to every attack against the target as long as you hold concentration, can now be upcast to increase the damage by using higher level spell slots</p><p></p><p>Blinding Smite --> Concentration removed, need to pre-cast it removed, can now be used with unarmed strikes, removed the initial save so now a target hit by this is guaranteed to be blinded until the end of their next turn at a minimum, can now be upcast to increase the damage by using higher level spell slots</p><p></p><p>Staggering Smite --> Concentration removed, need to pre-cast it removed, can now be used with unarmed strikes, condition changed to the stunned condition preventing all enemy actions on a failed save and granting advantage to all attacks against them until the end of your next turn. can now be upcast to increase the damage by using higher level spell slots</p><p></p><p>Banishing Smite --> Need to pre-cast it removed, can now be used with unarmed strikes. Potential nerf following similar lines to banishment, in requiring a save on top of reducing the enemy to less than 50 hp.</p><p></p><p>/////</p><p></p><p>So, even if you discount Banishing Smite, and call the changes to Thunderous as being minor, this is still an impressive list of buffs. Searing no longer can be snuffed out, Branding grants advantage to all allies, Blinding is a no save blind effect for at least one turn, staggering is a full on stun, wrathful no longer requires concentration on the fear effect. These are all REALLY GOOD changes</p><p></p><p>Edit: Missed that searing smite also reversed the order, it is now damage THEN the save, rather than save then the damage</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9413314, member: 6801228"] Searing Smite --> Concentration removed, need to pre-cast it removed, can now be used with unarmed strikes, the flames can no longer be doused by an ally or by jumping into water. Thunderous Smite --> Concentration removed, need to pre-cast it removed, can now be used with unarmed strikes, can now be upcast to increase the damage by using higher level spell slots Wrathful Smite --> Concentration removed but frightened still lasts a minute, need to pre-cast it removed, can now be used with unarmed strikes, damage changed to necrotic [potentially a sidegrade but gives paladins more damage types], can now be upcast to increase the damage by using higher level spell slots Branding Smite --> Need to pre-cast it removed, can now be used with unarmed strikes, now gives advantage to every attack against the target as long as you hold concentration, can now be upcast to increase the damage by using higher level spell slots Blinding Smite --> Concentration removed, need to pre-cast it removed, can now be used with unarmed strikes, removed the initial save so now a target hit by this is guaranteed to be blinded until the end of their next turn at a minimum, can now be upcast to increase the damage by using higher level spell slots Staggering Smite --> Concentration removed, need to pre-cast it removed, can now be used with unarmed strikes, condition changed to the stunned condition preventing all enemy actions on a failed save and granting advantage to all attacks against them until the end of your next turn. can now be upcast to increase the damage by using higher level spell slots Banishing Smite --> Need to pre-cast it removed, can now be used with unarmed strikes. Potential nerf following similar lines to banishment, in requiring a save on top of reducing the enemy to less than 50 hp. ///// So, even if you discount Banishing Smite, and call the changes to Thunderous as being minor, this is still an impressive list of buffs. Searing no longer can be snuffed out, Branding grants advantage to all allies, Blinding is a no save blind effect for at least one turn, staggering is a full on stun, wrathful no longer requires concentration on the fear effect. These are all REALLY GOOD changes Edit: Missed that searing smite also reversed the order, it is now damage THEN the save, rather than save then the damage [/QUOTE]
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