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<blockquote data-quote="Charlaquin" data-source="post: 9413440" data-attributes="member: 6779196"><p>Backwards compatible does not mean completely inter-operable and never has. Obviously if you’re using the new rules, you would use the new versions of the things printed in those rules, that’s downright tautological to have to explain. Since the fundamental systems are the same, rules objects that haven’t been re-written can of course be used within the new rules; go ahead and play a 2014 subclass with your 2024 class if you want to. Also, if for whatever reason your group decides they want to stick with the 2014 version of something that has been reproduced (I, for example, might consider doing this with the ranger class), you can do that. It might take a bit of work to smooth over parts where the old version doesn’t quite fit with the updated rules, but nothing stops you. Similarly, nothing stops you from just continuing to use the 2014 rules in their entirety. It should be easy enough to run new modules with the old rules as well if you’re of a mind to.</p><p></p><p>I don’t know why you would presume that. As far as I know, D&D Beyond is still preserving old versions of monsters that have been revised in Mordenkainen’s under the “legacy content” label, I would think the natural assumption would be that they’ll continue to do the same with 2014 player options.</p><p></p><p>WotC has been incredibly consistent in their messaging from the beginning: you will be able to continue to play any and all modules from before the revision with characters made using the revised rules. Maybe people on Twitter and Reddit and ENWorld have speculated about “backwards compatibility” meaning something other than that, but <em>WotC</em> has been very clear and consistent on that point. If you disagree with framing that as “backwards compatibility,” then, well, sorry I guess. Feel free to stick to the 2014 rules if you’re not interested in what the 2024 rules are offering.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9413440, member: 6779196"] Backwards compatible does not mean completely inter-operable and never has. Obviously if you’re using the new rules, you would use the new versions of the things printed in those rules, that’s downright tautological to have to explain. Since the fundamental systems are the same, rules objects that haven’t been re-written can of course be used within the new rules; go ahead and play a 2014 subclass with your 2024 class if you want to. Also, if for whatever reason your group decides they want to stick with the 2014 version of something that has been reproduced (I, for example, might consider doing this with the ranger class), you can do that. It might take a bit of work to smooth over parts where the old version doesn’t quite fit with the updated rules, but nothing stops you. Similarly, nothing stops you from just continuing to use the 2014 rules in their entirety. It should be easy enough to run new modules with the old rules as well if you’re of a mind to. I don’t know why you would presume that. As far as I know, D&D Beyond is still preserving old versions of monsters that have been revised in Mordenkainen’s under the “legacy content” label, I would think the natural assumption would be that they’ll continue to do the same with 2014 player options. WotC has been incredibly consistent in their messaging from the beginning: you will be able to continue to play any and all modules from before the revision with characters made using the revised rules. Maybe people on Twitter and Reddit and ENWorld have speculated about “backwards compatibility” meaning something other than that, but [I]WotC[/I] has been very clear and consistent on that point. If you disagree with framing that as “backwards compatibility,” then, well, sorry I guess. Feel free to stick to the 2014 rules if you’re not interested in what the 2024 rules are offering. [/QUOTE]
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