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<blockquote data-quote="Chaosmancer" data-source="post: 9413825" data-attributes="member: 6801228"><p>You don't see how taking Divine Smite, changing nothing of its effect, and stapling on the standard rules text for the other smite spells is not less effort than: <em>taking every single smite ability and spell, rewriting the class ability to make a point based sub-system, figuring out how to use that system to upcast abilities without using spell language, figuring out when to recharge the points in that subsystem, figuring out the new balance of spells no longer taking spell slots and how that affects things for the classes power, deciding if they want to have these abilities prevent bonus action spellcasting, figuring out which action these take if any, figuring out how to integrate them into attack actions, deciding if using them on opportunity attacks is something they want to allow, and how to prevent that if they do not, then additionally figuring out how to write the damage of these abilities so that it is consistent, but you can drop damage to use effects, but you can't stack dropping damage to use effects, and the effects are going to be quite complex, some of which will require concentration but won't be spells. </em></p><p></p><p>That doesn't seem to be a lot more effort, time and consideration to you?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9413825, member: 6801228"] You don't see how taking Divine Smite, changing nothing of its effect, and stapling on the standard rules text for the other smite spells is not less effort than: [I]taking every single smite ability and spell, rewriting the class ability to make a point based sub-system, figuring out how to use that system to upcast abilities without using spell language, figuring out when to recharge the points in that subsystem, figuring out the new balance of spells no longer taking spell slots and how that affects things for the classes power, deciding if they want to have these abilities prevent bonus action spellcasting, figuring out which action these take if any, figuring out how to integrate them into attack actions, deciding if using them on opportunity attacks is something they want to allow, and how to prevent that if they do not, then additionally figuring out how to write the damage of these abilities so that it is consistent, but you can drop damage to use effects, but you can't stack dropping damage to use effects, and the effects are going to be quite complex, some of which will require concentration but won't be spells. [/I] That doesn't seem to be a lot more effort, time and consideration to you? [/QUOTE]
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