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<blockquote data-quote="Chaosmancer" data-source="post: 9414408" data-attributes="member: 6801228"><p>Even if you are correct, in contrast there were zero questions about how Divine Smite would work as a spell... because the other smite spells already existed and were designed. </p><p></p><p>So, again, they would not need to balance the number of points spent a turn. They would not need to consider what those points could be spent on. They would not need to consider how to refresh those points. They also would not need to reformat all the information in the seven existing spells and fit it into this system. </p><p></p><p>Making Divine Smite a spell was the smoothest and easiest change to bring the smite abilities/spells inline with each other.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9414408, member: 6801228"] Even if you are correct, in contrast there were zero questions about how Divine Smite would work as a spell... because the other smite spells already existed and were designed. So, again, they would not need to balance the number of points spent a turn. They would not need to consider what those points could be spent on. They would not need to consider how to refresh those points. They also would not need to reformat all the information in the seven existing spells and fit it into this system. Making Divine Smite a spell was the smoothest and easiest change to bring the smite abilities/spells inline with each other. [/QUOTE]
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