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<blockquote data-quote="Mirrorrorrim" data-source="post: 9414555" data-attributes="member: 7040132"><p>I'm curious. Why ask what non-designers think the designers prefer? We have the exact same resources for insight that you have. Do you even watch the videos of what the designers are saying before you ask us armchair designers so speak for them? How do you not see and hear the same things we are seeing and hearing? Do you just assume the designers are lying and you're asking others what we really think they mean?</p><p></p><p>That said, I'll bite. I do think they like to rely on the spell list as a repository for magical effects that have casting/activation actions, durations, targets, and other spell-like attributes.</p><p></p><p>The Spells chapter uses existing, understandable formats, and removes unnecessary duplication of similar designs, which saves space in the book. They don't have to invent new chapters or sections for alternate systems that don't have a natural fit into the book. The designers are saying all 3 Core books are Core-referential with each other. This cohesion takes a lot of work to get done right, and space is a premium. Every book will reference the Spell list, whether magic items in the DMG, or spells and effects created by the denizens of the Monster Manual.</p><p></p><p>With all that in mind, they have to keep the advanced smite spells in the 2024 PH, so that every other Wizards and 3rd party book out there that references those smite spells is still accurately referencing a spell in the Player's Handbook (even if it was altered). Because those spells must exist in the PH, and Paladins also have a divine smite ability that uses spell slots, they made the choice to make them all work with each other. That is an elegant solution that fits within their design paradigm.</p><p></p><p>That is extremely clear to me.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9414555, member: 7040132"] I'm curious. Why ask what non-designers think the designers prefer? We have the exact same resources for insight that you have. Do you even watch the videos of what the designers are saying before you ask us armchair designers so speak for them? How do you not see and hear the same things we are seeing and hearing? Do you just assume the designers are lying and you're asking others what we really think they mean? That said, I'll bite. I do think they like to rely on the spell list as a repository for magical effects that have casting/activation actions, durations, targets, and other spell-like attributes. The Spells chapter uses existing, understandable formats, and removes unnecessary duplication of similar designs, which saves space in the book. They don't have to invent new chapters or sections for alternate systems that don't have a natural fit into the book. The designers are saying all 3 Core books are Core-referential with each other. This cohesion takes a lot of work to get done right, and space is a premium. Every book will reference the Spell list, whether magic items in the DMG, or spells and effects created by the denizens of the Monster Manual. With all that in mind, they have to keep the advanced smite spells in the 2024 PH, so that every other Wizards and 3rd party book out there that references those smite spells is still accurately referencing a spell in the Player's Handbook (even if it was altered). Because those spells must exist in the PH, and Paladins also have a divine smite ability that uses spell slots, they made the choice to make them all work with each other. That is an elegant solution that fits within their design paradigm. That is extremely clear to me. [/QUOTE]
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