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<blockquote data-quote="Argyle King" data-source="post: 9417700" data-attributes="member: 58416"><p>If you were to multiclass into sorcerer, it still works. You could gain sorcerer slots just like you would before - no change. </p><p></p><p>It's true that the piety points wouldn't work with sorcerer spells. Similarly, a paladin/barbarian doesn't get to benefit from unarmored defense while wearing heavy armor. I suppose you could lament that stacking Charisma casters on top of each other loses some power. </p><p></p><p>The glittering triple lindy would cost more points, as that's putting multiple effects onto one attack. (Though, even that assumes one particular way that the points would work. There are a few options for how it actually would.) Where a points-based-Smite paladin differs from a ki-based monk is in role and implementation; the monk is about mobility and striking multiple times, whereas the paladin tends to be geared more toward "stickiness" and hitting one foe hard. </p><p></p><p>Making all smiting one system would be part of how I would approach it. That's been covered. </p><p></p><p>It's more than just Divine Smite. The 5th Edition paladin has a role that could be met in other ways than making the class more like a typical caster. As mentioned multiple times, things like Lay On Hands, Divine Sense, Channel Divinity, and more function in ways that are not spells. Why not embrace more of that identity?</p><p></p><p>Additionally, it should again be noted that I'm not claiming that my way is the one way. It was a proposed alternative idea (which is such a massive design undertaking that the core idea was hashed out within a few posts).</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9417700, member: 58416"] If you were to multiclass into sorcerer, it still works. You could gain sorcerer slots just like you would before - no change. It's true that the piety points wouldn't work with sorcerer spells. Similarly, a paladin/barbarian doesn't get to benefit from unarmored defense while wearing heavy armor. I suppose you could lament that stacking Charisma casters on top of each other loses some power. The glittering triple lindy would cost more points, as that's putting multiple effects onto one attack. (Though, even that assumes one particular way that the points would work. There are a few options for how it actually would.) Where a points-based-Smite paladin differs from a ki-based monk is in role and implementation; the monk is about mobility and striking multiple times, whereas the paladin tends to be geared more toward "stickiness" and hitting one foe hard. Making all smiting one system would be part of how I would approach it. That's been covered. It's more than just Divine Smite. The 5th Edition paladin has a role that could be met in other ways than making the class more like a typical caster. As mentioned multiple times, things like Lay On Hands, Divine Sense, Channel Divinity, and more function in ways that are not spells. Why not embrace more of that identity? Additionally, it should again be noted that I'm not claiming that my way is the one way. It was a proposed alternative idea (which is such a massive design undertaking that the core idea was hashed out within a few posts). [/QUOTE]
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