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<blockquote data-quote="orsal" data-source="post: 3590235" data-attributes="member: 16016"><p>I'm talking about the proposal that the discussion seemed to be settling on: 20 SP plus 3 SP per point of bonus.</p><p></p><p>It's almost the same as 25 SP plus 2.5 SP per point of bonus. Slightly higher once the performer passes +10, slightly lower before that, but not a big difference. At +6 (e.g. a 1st level character with 14 Cha and max ranks) it's 38 SP as opposed to 40 SP; at +24 (e.g. a 10th level character with max ranks, 18 Cha, Skill Focus, and +3 from various other boosts) it's 92 SP as opposed to 85 SP. For such small differences, it really isn't worth coming up with a whole new formula for the one job -- much less confusing just to use the same formula as every other job.</p><p></p><p>If you want a unique formula for this one job, it should be because you want to do something substantially different with it. I could consider a proposal that captures the disparities in the SRD chart -- that's got verissimilitude. The flautist with 4 ranks in Perform I see busking in the subway also needs to keep a day job, while anyone in the real world with 4 ranks in Craft can probably make a living, if not a great one, at that trade. However, the best blacksmith in the land enjoys neither the luxuries of the most successful performers nor the reputation to open doors.</p><p></p><p>When the job system was first being discussed, Knight Otu suggested an entertainer job system that included non-monetary rewards -- reputation, contacts, influence. We didn't include it because the mechanics were too hard to iron out in a persistent world. I think it was a great idea in principle, and if we could figure out how to make the mechanics precise enough to work I'd like it, but I'm not holding out hope for that to be done.</p></blockquote><p></p>
[QUOTE="orsal, post: 3590235, member: 16016"] I'm talking about the proposal that the discussion seemed to be settling on: 20 SP plus 3 SP per point of bonus. It's almost the same as 25 SP plus 2.5 SP per point of bonus. Slightly higher once the performer passes +10, slightly lower before that, but not a big difference. At +6 (e.g. a 1st level character with 14 Cha and max ranks) it's 38 SP as opposed to 40 SP; at +24 (e.g. a 10th level character with max ranks, 18 Cha, Skill Focus, and +3 from various other boosts) it's 92 SP as opposed to 85 SP. For such small differences, it really isn't worth coming up with a whole new formula for the one job -- much less confusing just to use the same formula as every other job. If you want a unique formula for this one job, it should be because you want to do something substantially different with it. I could consider a proposal that captures the disparities in the SRD chart -- that's got verissimilitude. The flautist with 4 ranks in Perform I see busking in the subway also needs to keep a day job, while anyone in the real world with 4 ranks in Craft can probably make a living, if not a great one, at that trade. However, the best blacksmith in the land enjoys neither the luxuries of the most successful performers nor the reputation to open doors. When the job system was first being discussed, Knight Otu suggested an entertainer job system that included non-monetary rewards -- reputation, contacts, influence. We didn't include it because the mechanics were too hard to iron out in a persistent world. I think it was a great idea in principle, and if we could figure out how to make the mechanics precise enough to work I'd like it, but I'm not holding out hope for that to be done. [/QUOTE]
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