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New L&L for 22/1/13 D&D Next goals, part 3
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<blockquote data-quote="Rhenny" data-source="post: 6077070" data-attributes="member: 18333"><p>With bounded accuracy, and the idea that most level gains add maneuvers, skill tricks or abilities (spells being included) that don't become irrelevant as a PC advances levels, the 3e multiclassing should work better with D&DNext than it did with 3e. </p><p></p><p>Two specific things made a lot of multiclassed PCs inadequate in most of the previous versions: 1) "to hit" disparity vs. monsters that gained higher and higher AC, and 2) sacrificing a super ability from the core class that was all but necessary to defeat new threats to gain a minor ability in the fledgling class. If multi-classing in D&DNext gives manaeuvers, skill tricks, abilities and spells that can be used through many levels of play (not just for low level) multiclassing will add more versitility that is useful not irrelevant, and the trade-off will be that the PC doesn't gain a maneuver, skill trick or ability from his core class, which if done properly won't gimp a multi-class PC as badly as it might have done in previous editions. </p><p></p><p>On the other hand, to prevent abuse, WotC will need to make sure that multi-classing does not gain too much from front loading too many class features, maneuvers, skill tricks and spells. </p><p></p><p>I'm interested to see how it all works out.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6077070, member: 18333"] With bounded accuracy, and the idea that most level gains add maneuvers, skill tricks or abilities (spells being included) that don't become irrelevant as a PC advances levels, the 3e multiclassing should work better with D&DNext than it did with 3e. Two specific things made a lot of multiclassed PCs inadequate in most of the previous versions: 1) "to hit" disparity vs. monsters that gained higher and higher AC, and 2) sacrificing a super ability from the core class that was all but necessary to defeat new threats to gain a minor ability in the fledgling class. If multi-classing in D&DNext gives manaeuvers, skill tricks, abilities and spells that can be used through many levels of play (not just for low level) multiclassing will add more versitility that is useful not irrelevant, and the trade-off will be that the PC doesn't gain a maneuver, skill trick or ability from his core class, which if done properly won't gimp a multi-class PC as badly as it might have done in previous editions. On the other hand, to prevent abuse, WotC will need to make sure that multi-classing does not gain too much from front loading too many class features, maneuvers, skill tricks and spells. I'm interested to see how it all works out. [/QUOTE]
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