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New L&L for 22/1/13 D&D Next goals, part 3
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<blockquote data-quote="Li Shenron" data-source="post: 6077561" data-attributes="member: 1465"><p>I am not sure I would like it to be <em>that</em> fast, but in general I would certainly like the game to support something like that, even if there is some limit on the level spread.</p><p></p><p></p><p></p><p>This part I really don't endorse... Different XP progressions make no sense, because you could always put more (or less) into each level. </p><p></p><p>In other words, if you want the Fighter and the Wizard to play the same campaign together, you're going to have them more or less advance together, i.e. they should be "compatible" in terms of overall <em>substantial </em>power all the time. </p><p></p><p>If they are not, it means you cannot have these 2 characters play the same adventures from the start to the end of a campaign. It means some player will have to stop playing his Fighter and play something else until the Wizard catches up, otherwise playing the Wizard will be unsatisfactory if the lag behind is large.</p><p></p><p>This could make sense in the fantasy world, but not so much at the gaming table. In the gaming world you can have a Wizard take 10 years to learn the first few spells that make her ready for her first dungeon while a Fighter is ready in 1 month of training. But unfortunately after that, you are going to have them advance at the same rate if you want to continue the game with both of them! You can't say that the Wizard needs 10 more adventures for next power boost while the Fighter needs 1, unless the player of the Fighter is comfortable about putting aside his PC when he's too good compared to the Wizard, playing another PC and resume the Fighter later.</p><p></p><p>This applies when talking about general "power". "Levels" can be a different thing. You can have like BECMI different level progressions, but the general idea to make them work is that if after 10 adventures the Fighter has reached level 10 and the Wizard is still level 3, this must mean that a lv3 Wizard is in fact roughly as powerful as a lv10 Fighter, so that they can continue adventuring together without one of them feeling lagging behind. "3" and "10" are just labels, what matters is the real effectiveness of the characters.</p><p></p><p>That said, there is then no major reason to stick to those labels. It doesn't matter that much if THAT degree of wizard power is called 3rd level or 10th level. And if it doesn't matter, why not just having the same labels for all classes?</p><p></p><p></p><p></p><p>This is an interesting idea. I would definitely be in favor of a system that emphasizes this, probably this is material for an optional module, mostly because when you award xp individually, the DM is charged with the extra responsibility of providing the same opportunities to everyone, which means she needs to adapt the adventures to the current PCs somewhat. It is probably too harsh to require this from all DMs.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6077561, member: 1465"] I am not sure I would like it to be [I]that[/I] fast, but in general I would certainly like the game to support something like that, even if there is some limit on the level spread. This part I really don't endorse... Different XP progressions make no sense, because you could always put more (or less) into each level. In other words, if you want the Fighter and the Wizard to play the same campaign together, you're going to have them more or less advance together, i.e. they should be "compatible" in terms of overall [I]substantial [/I]power all the time. If they are not, it means you cannot have these 2 characters play the same adventures from the start to the end of a campaign. It means some player will have to stop playing his Fighter and play something else until the Wizard catches up, otherwise playing the Wizard will be unsatisfactory if the lag behind is large. This could make sense in the fantasy world, but not so much at the gaming table. In the gaming world you can have a Wizard take 10 years to learn the first few spells that make her ready for her first dungeon while a Fighter is ready in 1 month of training. But unfortunately after that, you are going to have them advance at the same rate if you want to continue the game with both of them! You can't say that the Wizard needs 10 more adventures for next power boost while the Fighter needs 1, unless the player of the Fighter is comfortable about putting aside his PC when he's too good compared to the Wizard, playing another PC and resume the Fighter later. This applies when talking about general "power". "Levels" can be a different thing. You can have like BECMI different level progressions, but the general idea to make them work is that if after 10 adventures the Fighter has reached level 10 and the Wizard is still level 3, this must mean that a lv3 Wizard is in fact roughly as powerful as a lv10 Fighter, so that they can continue adventuring together without one of them feeling lagging behind. "3" and "10" are just labels, what matters is the real effectiveness of the characters. That said, there is then no major reason to stick to those labels. It doesn't matter that much if THAT degree of wizard power is called 3rd level or 10th level. And if it doesn't matter, why not just having the same labels for all classes? This is an interesting idea. I would definitely be in favor of a system that emphasizes this, probably this is material for an optional module, mostly because when you award xp individually, the DM is charged with the extra responsibility of providing the same opportunities to everyone, which means she needs to adapt the adventures to the current PCs somewhat. It is probably too harsh to require this from all DMs. [/QUOTE]
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