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<blockquote data-quote="Gorgoroth" data-source="post: 6077812" data-attributes="member: 6674889"><p>To this thread, I must apologize for the brusqueness of my post, however in my defense (not to sidetrack), I was a little out of sorts. I programmed MMOs for years and I have, I believe, a different perspective on their functioning than most on the other side of the table (i.e. there's a difference between seeing the wizard behind the curtain, pulling your strings, and being that wizard). And as for wizards earning more XP, I will stick by the substance of my opinion, even while distancing myself for the abrasiveness of its tone, to simply that that a smart person should be able to earn more XP playing a character class that thrives on creativity and intellect (that's not to say a warlord might not be the best tactician in the land and a genius as well), I'm just saying, that over the years you tend to see patterns. And even though I love smashing stuff metaphorically by playing melee characters (especially barbarians), because my work is so logical and calm and cerebral, that I need a change. There is, however, no reason to pretend like smart people don't have both advantages and disadvantages, and I certainly never meant to insinuate that this board isn't populated by lots of very smart people, with differing opinions...I just find it funny to get reprimanded for the outlandish proposal that real life intellectual prowess often yields superior results while playing certain D&D classes over others. I prefer playing dumb fighters because it gives me a rest...and I would never take it personally if some guy on a message board somewhere insinuated or even outright said that my PC's stats in some way reflected my own.</p><p></p><p>For anyone who might think I implied playing stupid fighters == stupid player, I take that back. But please, let's all grow some thicker skin here...after all, why would anyone care what I or anyone else thought about your general gaming preferences? I just don't have time to write caveats for every little thing I write to avoid offending someone, that would be incredibly annoying and time consuming. My only point was that it's easier for a smart person to roleplay dumb than the other way around, since a less bright player being the brains in the party (in-game) doesn't need to just roleplay smart, he needs to make smarter decisions. </p><p></p><p>I just want a version of D&D that does not merely treat Int as a pew-pew DR-overcoming stat for wizards, and make you realize, you actually need a decent IQ to begin with, to pull off playing a genius-level character. In 4e, a genius-level intelligence makes far less a difference in the outcome of the game, simply because there are only so many permutations of slowing/pushing/pulling things around a chessboard you can achieve. The mind is far more powerful than that. I found personally hamstrung into thinking square, mechanical thoughts, where the rules themselves got in the way of what I wanted to do so often that I just gave up and played meleer's exclusively. In Pathfinder or AD&D or 3.5, the cool stuff you can do to affect the world around you with magic, is simply mind-boggling. What I meant about the "MMO" mindset is a template-based, cookie-cutter flow chart of predetermined, pre-approved outcomes to every decision point, every possible use of your powers (which usually implies just damage or you move this or that around the board). I'm just saying, I liked 4e but the strategy was rigid, like chess, and stifling after a while. I hope D&D goes back to its roots, and makes things deadly, rewards people for creative use of spells, and doesn't try to put in rules like that mundane items are worth 0gp in the shop. It just felt very stuffy and fake. I didn't like that a wizard can fly for maximum 5 minutes per day, at level 16. Eeek. Nerf city. That's one way to keep magic users' feet on the ground compared to melee classes, by literally keeping their feet on the ground.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6077812, member: 6674889"] To this thread, I must apologize for the brusqueness of my post, however in my defense (not to sidetrack), I was a little out of sorts. I programmed MMOs for years and I have, I believe, a different perspective on their functioning than most on the other side of the table (i.e. there's a difference between seeing the wizard behind the curtain, pulling your strings, and being that wizard). And as for wizards earning more XP, I will stick by the substance of my opinion, even while distancing myself for the abrasiveness of its tone, to simply that that a smart person should be able to earn more XP playing a character class that thrives on creativity and intellect (that's not to say a warlord might not be the best tactician in the land and a genius as well), I'm just saying, that over the years you tend to see patterns. And even though I love smashing stuff metaphorically by playing melee characters (especially barbarians), because my work is so logical and calm and cerebral, that I need a change. There is, however, no reason to pretend like smart people don't have both advantages and disadvantages, and I certainly never meant to insinuate that this board isn't populated by lots of very smart people, with differing opinions...I just find it funny to get reprimanded for the outlandish proposal that real life intellectual prowess often yields superior results while playing certain D&D classes over others. I prefer playing dumb fighters because it gives me a rest...and I would never take it personally if some guy on a message board somewhere insinuated or even outright said that my PC's stats in some way reflected my own. For anyone who might think I implied playing stupid fighters == stupid player, I take that back. But please, let's all grow some thicker skin here...after all, why would anyone care what I or anyone else thought about your general gaming preferences? I just don't have time to write caveats for every little thing I write to avoid offending someone, that would be incredibly annoying and time consuming. My only point was that it's easier for a smart person to roleplay dumb than the other way around, since a less bright player being the brains in the party (in-game) doesn't need to just roleplay smart, he needs to make smarter decisions. I just want a version of D&D that does not merely treat Int as a pew-pew DR-overcoming stat for wizards, and make you realize, you actually need a decent IQ to begin with, to pull off playing a genius-level character. In 4e, a genius-level intelligence makes far less a difference in the outcome of the game, simply because there are only so many permutations of slowing/pushing/pulling things around a chessboard you can achieve. The mind is far more powerful than that. I found personally hamstrung into thinking square, mechanical thoughts, where the rules themselves got in the way of what I wanted to do so often that I just gave up and played meleer's exclusively. In Pathfinder or AD&D or 3.5, the cool stuff you can do to affect the world around you with magic, is simply mind-boggling. What I meant about the "MMO" mindset is a template-based, cookie-cutter flow chart of predetermined, pre-approved outcomes to every decision point, every possible use of your powers (which usually implies just damage or you move this or that around the board). I'm just saying, I liked 4e but the strategy was rigid, like chess, and stifling after a while. I hope D&D goes back to its roots, and makes things deadly, rewards people for creative use of spells, and doesn't try to put in rules like that mundane items are worth 0gp in the shop. It just felt very stuffy and fake. I didn't like that a wizard can fly for maximum 5 minutes per day, at level 16. Eeek. Nerf city. That's one way to keep magic users' feet on the ground compared to melee classes, by literally keeping their feet on the ground. [/QUOTE]
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