Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New L&L for 22/1/13 D&D Next goals, part 3
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgoroth" data-source="post: 6080001" data-attributes="member: 6674889"><p>I don't want caster supremacy in all pillars of the game, just in some, and not all the time either. I'm a big fan of giving fighters and barbarians and rangers back lots of oomph, and yeah I played pathfinder and found melee types were often rolled over by classes like summoners or alchemists. I made a beastmorph alchemist that was easily 10x better in every way than my barbarian. I don't want that either. </p><p></p><p>Look I get what you guys are saying about creative improv being possible. It's just I never saw it. It's like I said, living in a world of very strict laws and then saying, well we can just make up new ones whenever we want, but if we try it's extremely slow or we get sidelong glances like we were "cheesing it". I don't want to spend all this time picking and choosing powers and then get a daily at level 9 that's worse than what the rogue or the ranger can do at level 1 or 5. Quite often, a higher level power was worse than a lower level one!</p><p></p><p>I just don't know why we never picked up on the whole improv thing...maybe after spending so much effort learning to strategize around our powers, our minds started to calcify into rigid patterns. We had square thoughts that resisted circles, maybe? I don't know...all I do know is that there was something there, or something not there...that resulted in people giving up on trying to roll those DCs to do creative things and stopped bothering. For one, it ground the entire game to an even slower pace than it already was, even with rigid choices! Decision paralysis. There was *something* wrong...it's hard to put a finger on it...but even though I'm not a game designer by profession, I can see it. Maybe the whole is a great game, it's just not a great D&D game, and probably not even a very good one. 3 years after it came out, I couldn't find a single gaming group in my entire city of 1.5 million people who were still playing it or wanted to try it again. Kind of a pity, I bought so many of the books. Maybe I'm just bitter, lol. </p><p></p><p>One thing's for sure. I am never, ever playing another game that doesn't immediately grab me. Life's too short to "give it a chance". I've given mediocre or bad games enough of my life already (I've made 17 AA/AAA video game titles, and most I wouldn't care to play again).</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6080001, member: 6674889"] I don't want caster supremacy in all pillars of the game, just in some, and not all the time either. I'm a big fan of giving fighters and barbarians and rangers back lots of oomph, and yeah I played pathfinder and found melee types were often rolled over by classes like summoners or alchemists. I made a beastmorph alchemist that was easily 10x better in every way than my barbarian. I don't want that either. Look I get what you guys are saying about creative improv being possible. It's just I never saw it. It's like I said, living in a world of very strict laws and then saying, well we can just make up new ones whenever we want, but if we try it's extremely slow or we get sidelong glances like we were "cheesing it". I don't want to spend all this time picking and choosing powers and then get a daily at level 9 that's worse than what the rogue or the ranger can do at level 1 or 5. Quite often, a higher level power was worse than a lower level one! I just don't know why we never picked up on the whole improv thing...maybe after spending so much effort learning to strategize around our powers, our minds started to calcify into rigid patterns. We had square thoughts that resisted circles, maybe? I don't know...all I do know is that there was something there, or something not there...that resulted in people giving up on trying to roll those DCs to do creative things and stopped bothering. For one, it ground the entire game to an even slower pace than it already was, even with rigid choices! Decision paralysis. There was *something* wrong...it's hard to put a finger on it...but even though I'm not a game designer by profession, I can see it. Maybe the whole is a great game, it's just not a great D&D game, and probably not even a very good one. 3 years after it came out, I couldn't find a single gaming group in my entire city of 1.5 million people who were still playing it or wanted to try it again. Kind of a pity, I bought so many of the books. Maybe I'm just bitter, lol. One thing's for sure. I am never, ever playing another game that doesn't immediately grab me. Life's too short to "give it a chance". I've given mediocre or bad games enough of my life already (I've made 17 AA/AAA video game titles, and most I wouldn't care to play again). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New L&L for 22/1/13 D&D Next goals, part 3
Top