Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New L&L for 22/1/13 D&D Next goals, part 3
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 6080134" data-attributes="member: 205"><p>I find this example very instructive of the differences in play style, and what people are looking for when they play D&D. Why? Because this example of play: I <em>hate</em> it.</p><p></p><p>If this sort of stuff went down at a table I was playing at more than once, I'd leave. I hate the strategic, spell loadout, "let's look up the weight limits of our stuff!", everyone is referencing books to find new spells to use, style of play. And this isn't some internet abstraction. I've been in groups where this has happened. In one game, the group spent <em>3 hours</em> trying to figure out a way to get a pile of treasure they discovered while time traveling back to the present. I almost left then, but I managed to calm down, stayed for one more session (where something similar happened, if not quite as time-intensive), and then politely left the campaign.</p><p></p><p>I know to many people, that's what D&D is all about. (To borrow <a href="http://forum.rpg.net/showthread.php?668828-Theory-Flavors-of-D-amp-D" target="_blank">Armchair Gamer's D&D flavors</a>, that's a Simulation and Spellcasters game.) Since I'm much more in the Paladins and Princesses mindset, to me, it's the antithesis of what D&D should be about. </p><p>I want to use my powers. </p><p>I want to interact with interesting NPCs. </p><p>I want to fight. Not fight as a last resort, but fight because there are bad guys that need whupping, and I'm the biggest ass-whupper around. </p><p>I don't want to be cautious; I want to assume my character can handle almost anything I throw at him short of pure suicide.</p><p>I don't want to assume my character is going to die. Not unless I think it's better for the story that he does.</p><p>I want to travel the planes, not because I got the right spell, but because the party managed to complete the ritual at the altar of the fallen temple that opened a passageway to Hell.</p><p></p><p>A well run 4e (where the DM and players know that your powers are not the end-all and be-all of your abilities) is the best expression of what I feel D&D should be.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6080134, member: 205"] I find this example very instructive of the differences in play style, and what people are looking for when they play D&D. Why? Because this example of play: I [I]hate[/I] it. If this sort of stuff went down at a table I was playing at more than once, I'd leave. I hate the strategic, spell loadout, "let's look up the weight limits of our stuff!", everyone is referencing books to find new spells to use, style of play. And this isn't some internet abstraction. I've been in groups where this has happened. In one game, the group spent [I]3 hours[/I] trying to figure out a way to get a pile of treasure they discovered while time traveling back to the present. I almost left then, but I managed to calm down, stayed for one more session (where something similar happened, if not quite as time-intensive), and then politely left the campaign. I know to many people, that's what D&D is all about. (To borrow [URL="http://forum.rpg.net/showthread.php?668828-Theory-Flavors-of-D-amp-D"]Armchair Gamer's D&D flavors[/URL], that's a Simulation and Spellcasters game.) Since I'm much more in the Paladins and Princesses mindset, to me, it's the antithesis of what D&D should be about. I want to use my powers. I want to interact with interesting NPCs. I want to fight. Not fight as a last resort, but fight because there are bad guys that need whupping, and I'm the biggest ass-whupper around. I don't want to be cautious; I want to assume my character can handle almost anything I throw at him short of pure suicide. I don't want to assume my character is going to die. Not unless I think it's better for the story that he does. I want to travel the planes, not because I got the right spell, but because the party managed to complete the ritual at the altar of the fallen temple that opened a passageway to Hell. A well run 4e (where the DM and players know that your powers are not the end-all and be-all of your abilities) is the best expression of what I feel D&D should be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New L&L for 22/1/13 D&D Next goals, part 3
Top