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New L&L for 22/1/13 D&D Next goals, part 3
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<blockquote data-quote="pemerton" data-source="post: 6080498" data-attributes="member: 42582"><p>Why wouldn't a wizard use 5 minutes of flight to (say) fly up a cliff to explore a cave?</p><p></p><p>In my game the PCs have never had 16th level fly, but 10th level daily Arcane Gate has seen both combat and non-combat use.</p><p></p><p>Also, you seem to be ignoring the ritual rules: when you want to travel long distances you don't use fly spells, you use Phantom Steeds!</p><p></p><p>I've GMed quite a bit of this style (in Rolemaster rather than D&D) because RM lends itself to it. It can be combined with "story now(-ish)" play, but the "nows" can be interrupted by extensive periods of the stuff you hate! (Rolemaster has a "stored spell" mechanic, which precludes you from casting other spells until you cast your stored spell, and I have particularly strong memories of the group trying to load up a party of PCs with as many nested stored spells as possible, so that the casters would have the right bypasses to get their other necessary spells off, and the sequence in which the party's nested spells would "de-nest" would be the right one to accomplish the mission. It becomes worse when some of those nested stored spells have to be recasting of Store Spell plus some spell to be stored, so that the whole sequence will work out!)</p><p></p><p>I don't mind the intellectual exercise element of it (I also don't mind crosswords), but I feel I don't really have the time for it in my gaming any more.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6080498, member: 42582"] Why wouldn't a wizard use 5 minutes of flight to (say) fly up a cliff to explore a cave? In my game the PCs have never had 16th level fly, but 10th level daily Arcane Gate has seen both combat and non-combat use. Also, you seem to be ignoring the ritual rules: when you want to travel long distances you don't use fly spells, you use Phantom Steeds! I've GMed quite a bit of this style (in Rolemaster rather than D&D) because RM lends itself to it. It can be combined with "story now(-ish)" play, but the "nows" can be interrupted by extensive periods of the stuff you hate! (Rolemaster has a "stored spell" mechanic, which precludes you from casting other spells until you cast your stored spell, and I have particularly strong memories of the group trying to load up a party of PCs with as many nested stored spells as possible, so that the casters would have the right bypasses to get their other necessary spells off, and the sequence in which the party's nested spells would "de-nest" would be the right one to accomplish the mission. It becomes worse when some of those nested stored spells have to be recasting of Store Spell plus some spell to be stored, so that the whole sequence will work out!) I don't mind the intellectual exercise element of it (I also don't mind crosswords), but I feel I don't really have the time for it in my gaming any more. [/QUOTE]
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New L&L for 22/1/13 D&D Next goals, part 3
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