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<blockquote data-quote="Hussar" data-source="post: 6081076" data-attributes="member: 22779"><p>Yeah, I think Obryn has the point of it. After all the issues with flight in 3e, the 4e dev's basically made it so that your PC will not be a flying PC. If you wanted long distance flight, get a mount that can fly, or perhaps a magic item. But flying on your own? Not so much.</p><p></p><p>To be fair, it is really hard to balance against. And, I've always been of the opinion that WotC's RPGA games informed a LOT of 4e's design. In a home campaign, flight might not be a huge issue because the DM and the player can hash it out. In RPGA style games, flight becomes a whole lot harder to balance and balance is a crucial element of gaming this way.</p><p></p><p>In retrospect, I think a lot of the issues that 4e had on release can be laid on the doorstep of what I believe was design for RPGA play. Makes some sense when you think that they also wanted you to be able to play on a virtual tabletop on something like an Xbox or home console. Just like standardizing Magic rules, you have to standardize RPG rules considerably if you want this style of play. There's a reason that the Living Forgotten Realms rules for 3e were a brick and Pathfinder Society rules are not the same as Pathfinder home play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6081076, member: 22779"] Yeah, I think Obryn has the point of it. After all the issues with flight in 3e, the 4e dev's basically made it so that your PC will not be a flying PC. If you wanted long distance flight, get a mount that can fly, or perhaps a magic item. But flying on your own? Not so much. To be fair, it is really hard to balance against. And, I've always been of the opinion that WotC's RPGA games informed a LOT of 4e's design. In a home campaign, flight might not be a huge issue because the DM and the player can hash it out. In RPGA style games, flight becomes a whole lot harder to balance and balance is a crucial element of gaming this way. In retrospect, I think a lot of the issues that 4e had on release can be laid on the doorstep of what I believe was design for RPGA play. Makes some sense when you think that they also wanted you to be able to play on a virtual tabletop on something like an Xbox or home console. Just like standardizing Magic rules, you have to standardize RPG rules considerably if you want this style of play. There's a reason that the Living Forgotten Realms rules for 3e were a brick and Pathfinder Society rules are not the same as Pathfinder home play. [/QUOTE]
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