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New L&L for 22/1/13 D&D Next goals, part 3
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<blockquote data-quote="Libramarian" data-source="post: 6083467" data-attributes="member: 6688858"><p>Thanks, that makes sense. To me, being the master of your own fate in a materialist world implies a level of consciousness about your goals and your surroundings that feels to me kinda suggestive of operational play with encumbrance limits and spell loadouts and what-not.</p><p></p><p>On a superficial level, yes I see where @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=22779" target="_blank">Hussar</a></u></strong></em> is coming from. No, Conan never actually deliberates over encumbrance. But it wouldn't feel out of place to me if there was a line that mentioned that he favors chainmail for its compromise between maneuverability and protection, or something like that. He's a practical man (albeit with gigantic melancholy and gigantic mirth).</p><p></p><p>Well that kind of planning is not what I have in mind. I'm thinking more like in my game when the players spent maybe an hour storing buying treasure chests and hiring crew and outfitting and supplying their galley in preparation for a voyage to the Isle of Dread. That kind of fairly concrete preparation/planning didn't seem to threaten the S&S vibe we had going on, even though you wouldn't see that "on screen" in S&S fiction.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6083467, member: 6688858"] Thanks, that makes sense. To me, being the master of your own fate in a materialist world implies a level of consciousness about your goals and your surroundings that feels to me kinda suggestive of operational play with encumbrance limits and spell loadouts and what-not. On a superficial level, yes I see where @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=22779"]Hussar[/URL][/U][/B][/I] is coming from. No, Conan never actually deliberates over encumbrance. But it wouldn't feel out of place to me if there was a line that mentioned that he favors chainmail for its compromise between maneuverability and protection, or something like that. He's a practical man (albeit with gigantic melancholy and gigantic mirth). Well that kind of planning is not what I have in mind. I'm thinking more like in my game when the players spent maybe an hour storing buying treasure chests and hiring crew and outfitting and supplying their galley in preparation for a voyage to the Isle of Dread. That kind of fairly concrete preparation/planning didn't seem to threaten the S&S vibe we had going on, even though you wouldn't see that "on screen" in S&S fiction. [/QUOTE]
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