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New L&L for 22/1/13 D&D Next goals, part 3
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<blockquote data-quote="Ratskinner" data-source="post: 6083489" data-attributes="member: 6688937"><p>I'm not saying they plan everything, that's not sensible for anyone. Croaker figured the Company was effectively dead when he headed South. However,...</p><p></p><p>Where exactly is off-camera in an rpg? I think that's one of the big media divides between gaming and other media. I mean, doing a planning montage at a D&D table is basically doing the planning (and possibly making a roll or two). I can't think of many traditional rpgs where you simulate it without actually having "done" it. I suppose FATE with the right aspects and stunts. Leverage works that way with "flashback" scenes, if I understand it correctly. Those are the only ones I'm familiar with that even come close to being traditional D&D-style rpgs. Having a power or character ability that allows you say "Shadows you say? Lucky I spent the last year making all these Fireball Projectors!", without having actually mentioned it before, doesn't seem very like D&D (any edition) to me. </p><p></p><p>Whether the Black Company is S&S greatly depends on whose definition of S&S you consider. Certainly they are a far cry from bare-chested barbarians and slave-princess bosoms-heaving, but on the other hand there is Sorcery and certainly plenty of Swords. To take up [MENTION=42582]pemerton[/MENTION] 's notes above, BC doesn't exactly engage in very deep or pure S&S cynicism or materialism, even though its certainly modern. The only characters who could easily be said to be "masters of their own fate" are some of the more powerful wizards. On the other hand, its not like people have a bunch of epic destinies lying around to fulfill either. Spoiler:[SPOILER]I'm not sure if what eventually happens to Croaker counts as transcendence or not. [/SPOILER]</p><p></p><p>Now, where I will absolutely agree with you is in what I consider the picayune areas of planning like equipment and encumbrance. If we're going to spend game-time on something, I want it to be something interesting. Plan the assault, make a magic item, even acquire or produce <em>important</em> mudane items. That's all good with me. Is that 7th flask of oil is worth the movement hit? Can I afford the Iron Spikes?....no thanks. Just pointless. Even worse, its often the part of character creation that takes the longest. I haven't gotten a chance to try it out yet, but I'm thinking the next time I run D&D, characters will just make some kind of "provision" or "preparation" check to come up with the lesser paraphernalia of adventuring. It works quite well in those more relaxed games, and I'd be delighted to see D&D move in that direction.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6083489, member: 6688937"] I'm not saying they plan everything, that's not sensible for anyone. Croaker figured the Company was effectively dead when he headed South. However,... Where exactly is off-camera in an rpg? I think that's one of the big media divides between gaming and other media. I mean, doing a planning montage at a D&D table is basically doing the planning (and possibly making a roll or two). I can't think of many traditional rpgs where you simulate it without actually having "done" it. I suppose FATE with the right aspects and stunts. Leverage works that way with "flashback" scenes, if I understand it correctly. Those are the only ones I'm familiar with that even come close to being traditional D&D-style rpgs. Having a power or character ability that allows you say "Shadows you say? Lucky I spent the last year making all these Fireball Projectors!", without having actually mentioned it before, doesn't seem very like D&D (any edition) to me. Whether the Black Company is S&S greatly depends on whose definition of S&S you consider. Certainly they are a far cry from bare-chested barbarians and slave-princess bosoms-heaving, but on the other hand there is Sorcery and certainly plenty of Swords. To take up [MENTION=42582]pemerton[/MENTION] 's notes above, BC doesn't exactly engage in very deep or pure S&S cynicism or materialism, even though its certainly modern. The only characters who could easily be said to be "masters of their own fate" are some of the more powerful wizards. On the other hand, its not like people have a bunch of epic destinies lying around to fulfill either. Spoiler:[SPOILER]I'm not sure if what eventually happens to Croaker counts as transcendence or not. [/SPOILER] Now, where I will absolutely agree with you is in what I consider the picayune areas of planning like equipment and encumbrance. If we're going to spend game-time on something, I want it to be something interesting. Plan the assault, make a magic item, even acquire or produce [I]important[/I] mudane items. That's all good with me. Is that 7th flask of oil is worth the movement hit? Can I afford the Iron Spikes?....no thanks. Just pointless. Even worse, its often the part of character creation that takes the longest. I haven't gotten a chance to try it out yet, but I'm thinking the next time I run D&D, characters will just make some kind of "provision" or "preparation" check to come up with the lesser paraphernalia of adventuring. It works quite well in those more relaxed games, and I'd be delighted to see D&D move in that direction. [/QUOTE]
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