ExploderWizard
Hero
I hate the continued enshrinement of Rule 0. It's such a poisonous, needless thing. No, the rules can't "force" the DM to play fair... any more than they can "force" the players to do so. But a game in which "the DM can just put Tiamat in the next room of the dungeon and slaughter the characters whenever he or she wishes"--in what way is that a good thing? Why not make such a dick move be against the rules? (Funny thing is, the structure for doing so is in 4e already, though it backpedals at the last moment by making encounter budgets guidelines rather than rules.)
"Why try to legislate some of the DM’s power while leaving huge, gaping holes elsewhere?" Why indeed, Mike? Why not close the huge gaping holes too, eh?
I think the answer may be that those in charge of D&D are at last beginning to realize that the game is not the rules and that the rules serve the game instead of the opposite.
It sounds like Mike wants to sail D&D in a direction that allows those playing to determine how intrusive the rules are to thier particular game and I appreciate the thought.
