New Magic Items for fun and chuckles!

How about...

Cudgel of Driving (also known as the Driver)

This slim, wooden Cudgel has a fist-sized knob at its tip. When swung, the Rod has an effect similar to that of the Ring of the Ram.

The Cudgel normally does 1d6+1 points of damage. By expending one charge, the damage is doubled; by expending 2 charges, the damage is tripled, and so on up to 4 charges for 5 times the amount of damage (5d6+5).

For every 5 points of damage an opponent suffers, they are thrown back 5 feet in the direction the caster wishes. If the wielder does not specify a direction, it is assumed the strike sends the for in a straight line directly away from the wielder. Optionally, the DM can rule the opponent is thrown in a random direction as per the grenade scatter rules.

Victims are allowed a Reflex saving throw (DC=Damage Dealt) to avoid being knocked prone.
 

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For fun and chuckles!

Jumping Beans

These small dark-brown bean-like pods, about the size of a soybean, are not actually beans. They are the separate sections (carpels) of seed capsules from a jumping-bean shrub (Sebastiana pavoniana or Sapium biloculare). A tiny moth larva (Laspeyresia saltitans) living inside the pod makes the pod constantly twitch and shuffle. Jumping beans can be enchanted to grant a +10 enhancement bonus to the next jump check that a character makes after he swallows the enchanted bean. The jump check must be made within 1 round of swallowing the enchanted bean, or the magic of the bean is wasted. The bonus improves to +20 if the bean is enchanted at 5th caster level, and to +30 if enchanted at 9th caster level.

The jumping beans must be enchanted in batches of five beans. Doing so costs as much as brewing a single potion of Jump (i.e. caster level x 50 gp for five beans).

Faint transmutation; CL 1st, 5th or 9th; Craft Wondrous Item, jump; Market Price (one bean): 10 gp (+10 bonus), 50 gp (+20 bonus), 90 gp (+30 bonus).



Every-flavor Beans, Endless bag of

This magic item is a small bag with 5d20 jellybeans inside. However, each time a jellybean is removed, the bag automatically conjures another one. Beans that are removed from the bag vanish in one hour, so the beans cannot be stored. If all jellybeans are removed (for example, by turning the bag inside-out), the bag becomes inert until at least 50 jellybeans are placed into the bag.

Each jellybean is of a random flavor. All flavors in the multiverse, from ambrosia to cowpat, are included in the bag. There is no practical way to know what flavor a bean is without actually tasting it, although sometimes the color of the bean will give you a hint. Whatever the flavor, the jellybeans are harmless (the taste is just a figment), and even the most vicious-tasting jellybean is just a friendly joke. Every-flavored beans do not provide any nourishment, nor do they assuage hunger. You may eat thousands of jellybeans if you want to, but one hour later you will be just as empty-stomached as before.

Every-flavor Beans, blessed: There is a 10% chance that a randomly discovered Bag of Every-flavor Beans is of the blessed variety. Blessed jellybeans act as a goodberry for whomever eats it. The magic of a blessed bag can only create 2d4 blessed jellybeans each day. The blessed jellybeans can be easily distinguished from normal every-flavor jellybeans by the faint, soothing glow about them. Blessed jellybeans always taste like berries, although the type of berry is still chosen at random. Blessed jellybeans remain for 24 hours if removed from the bag; then they vanish, just like normal every-flavor beans. (Basically, the bag can cast Goodberry on the jellybeans it is holding once per day at caster level 1.)

Every-flavor beans, cursed: There is a 5% chance that a randomly discovered Bag of Every-flavor Beans is of the cursed variety. The magic of a cursed bag of every-flavor beans has become corrupted, and may cause various unfortunate effects on anyone that eats a bean from the bag. The default curse is 1d4 minutes of nausea, plus a –4 strength penalty for 2d6 minutes afterwards. DMs can roll on the cursed item drawback table, or come up with some other humorous result. Regardless, the curses should not last more than 1d6 x 10 minutes (unless the DM decides that this particular bag of beans was intentionally created to curse people; in which case all bets are off). Most cursed bags of every-flavor beans do not immediately appear cursed. Roll d100 whenever somebody eats a bean from the bag. On a fixed percentile (usually 5% ~ 15%), the bean that he eats is cursed.​
Faint Illusion; CL 1st; Craft Wondrous Item, prestidigitation, goodberry (for blessed bags); Price: 1000 gp (normal), 3500 gp (blessed), 300 gp (cursed).
 

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