New martial class (Praetorcaust) no longer in need of name!

The slayer may add his charisma modifier, if any, to all his saving throws.
Change this to Charisma bonus since that's what you meant. A character with a Charisma score (and I don't know of anything playable without one) always has a charisma modifier, but not always a positive one.
With a successful concentration check, DC 25, the slayer may focus a weapon to overcome all damage reduction.
An 18th level character shouldn't be able to overcome DR / Epic without some kind of artifact. I'd add a note that he can bypass all non-epic DR and that at 21st level he can start bypassing epic DR. Also, you'll need to make clear that the class can't bypass DR / -, or that this class explicitly can if that's the intention.

I like the Resolve stuff a lot. Very flavorful, original-feeling and powerful.

Initially, it seemed a little bit on the weak side. The more I've looked at it, the more I think it's actually just right. You'll want to playtest it a few times, and it may need a couple bonus feats or a couple more skill points, but I think you've gotten the power balanced correctly.
 

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Actually I'd vouch in favor of allowing it to surpass DR x/Epic... at least, maybe, at 20th level

On the DR x/- ValhallaGH is right... should clarify on that (as written it allows it, but there's always going to be people asking)
 
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It's fixed in the description above. It is intended to overcome dr #/-. I didn't incluse epic because honestly I never even think about it since I've never played epic.

Thanks guys so much for all the feedback

Drexes
 
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Sledge said:
Danny in this case The Le seems to be stating a dislike for "Choose a fighter feat" instead of a limited list of feats. Fighter feats are not very limited in quantity at least.

Right. It's just my pet peeve is all. It works fine if it is a fighter-based class though.
 

Land Outcast said:
Actually I'd vouch in favor of allowing it to surpass DR x/Epic... at least, maybe, at 20th level
But ... but ... but that's what I said! :sniffle:
Land Outcast said:
On the DR x/- Tequila is right... should clarify on that (as written it allows it, but there's always going to be people asking)
Whoever this Tequila person is, and I really hope you're not getting your ideas from the alcoholic beverage, I wonder how he steals credit for my sayings. ;)

Also, do you mean for a [Insert Class Name] with a charisma penalty to take a penalty to all saving throws? Because as written, this class gives a penalty at fourth level equal to a character's charisma penalty (or a bonus equal to charisma bonus). So a half-orc with Cha 6 would take a -2 on all saves starting at fourth level.
I ask because some of the other things I mentioned, thinking they were errors, were intentional so now I have to make sure if that was intentional or not. If it is intentional then the class is weak and needs some boosts to make it reasonable again.

P.S. You're most welcome
 

Fixed charisma modifier to say charisma bonus (thanks to those who pointed it out.) I now have the class able to overcome dr/ epic if the characters total level is 21 and they have at least 18 levels in the class.

Drexes
 

I'm thinking about changing the DC for sense planar connection from 10 + creature's hiy dice to 10 + creature's CR. Any thoughts?

Drexes
 

drexes said:
I'm thinking about changing the DC for sense planar connection from 10 + creature's hiy dice to 10 + creature's CR. Any thoughts?
It will make the check easier, generally. After about CR 12 hit dice are either equal to or vastly higher than CR; this is especially true for dragons, many undead and constructs.

If you want easier checks then that's the way to go. If you don't want easier checks then you shouldn't do it. Either way, I doubt it will affect game balance in any meaningful way.
 

Praetorcaust...I like it!

For flavor & mechanics that fit the name, perhaps the class should have a Arcane Strike/spellfire-esque ability in which the Praetorcaust PC channels raw magical energy into his attacks to do damage to extraplanar entities.

In fitting with the "caust" part, the energy might even have firelike qualities- shedding light and doing continual damage that thwarts regeneration- but is otherwise cool to the touch and harmless to creatures sharing a plane of origin with the Praetorcaust.
 
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