New Metamagic Feat: Unanchor Spell

Stalker0

Legend
Unanchor Spell
Your spells are now longer bound by their original targets.
Benefits: As a standard action you can change the target or targets of a spell, provided those targets are within the range of the spell and are applicable targets. New targets previously unaffected by the spell get to make saves as normal. The spell must have a target designation in order to be unanchored and does not effect spells with an instantaneous duration. An unanchored spell uses up a spell slot two levels higher than normal.


Basically I wanted a metamagic feat that could move target: personal spells to effect other people, like shield or blink. Then I thought it would be very cool to be able to move the targets of a particular spell throughout a combat or something, having it leap from person to person. Note that most of the highly damaging spells are immune from this metamagic, looking through the spellbook it seems most of the good uses for this spell would be on beneficial spells, like endurance.

If anyone thinks this spell is too powerful, one thing I thought of would be to put in this line: "everytime new targets are designated, the original duration is reduced by 1/3.
 

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+2 is how I'd go maybe +3. Its a potent but cool ability... I might add it to a game I was thinking about running if you dont mind?


Thinking a bit more... +2 not enough breakable spells it effects to warrent a +3.
 

Particularly optimal uses for it could be Dimensional Anchor & Hold spells, where you can get one opponent, finish them off, get another one, finish them off etc.

Also for buff spells I think it would be too good to let them be switched amongst people. Imagine keeping track of yo-yo hit points!
 

Plane Sailing said:
Particularly optimal uses for it could be Dimensional Anchor & Hold spells, where you can get one opponent, finish them off, get another one, finish them off etc.

Also for buff spells I think it would be too good to let them be switched amongst people. Imagine keeping track of yo-yo hit points!

Didn't think about the possibility of switching targets after they died, may have to put in a clause about that. I don't see a problem with having level 4 buff spells that can moved. After all, it still takes a standard action to move, and you have to touch the new target, so in combat its a hassle for the wizard to move the buff, and while not in combat I think having a movable buff is a decent option for a 4th level spell.
 


I would rule that if the new target makes a successful save against your spell, you can't move your spell anymore after that... including when the original target makes a successful save.

Oh......... and everytime you move your spell its "remaining" duration is halved.


I would also call the feat Mobilize Spell or Unfetter Spell
 
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