Karl Green
First Post
Piratecat said:I have no doubt that's in the book somewhere. I just missed it. If only the book was right here.
Extra Effort and Hero Points are on Page 105, while Area Attacks in on Page 138
Piratecat said:I have no doubt that's in the book somewhere. I just missed it. If only the book was right here.
Piratecat said:Second stupid question. Is a dodge bonus to defense (from super-dex or super-speed) able to stack with the basic defense that you buy up at 2pp per rank?
Karl Green said:NOW most speedster/dex people ignore their Damage Save as they max out their Reflex, so they have a good chance of at least taking a hit.
Thanee said:Though, Evasion would help here, or not?
Bye
Thanee
DMScott said:At this point you probably want to get into the realm of M&M house rules. It's a nice system, but there are various ways to break it that aren't very hard to find, and "Captain Dodge" is one of them.
Piratecat said:I've been struggling with this one, but am leaning towards option A. Any advice?
Piratecat said:D. Build the robot as a normal character, and treat the brain just as a special effect
DMScott said:One of the villains in the M&M book, The Atomic Brain, is "... little more than an irradiated brain supported by an advanced robotic armour system ...", and is built just like a normal character.
Piratecat said:I considered that, but his main powers are really not armor-related, they come right from his big swollen radioactive brain. In this case, virtually every power is going to come from the robot. . . so I wondered if a different approach might be justified.