TwoSix
Everyone's literal second-favorite poster
Well, not exactly, but this conversion guide has some interesting house rules in it.
Conversion Guide
Conversion Guide
Palladion said:Monks in this case require magical gloves to increase the enhancement bonus to attack and damage, to keep up with the way the system scales. Also, giving monks +3 proficiency bonus and +3 AC bonus, while approximately balanced, feels too arbitrary. A tiered system perhaps?
A change I would suggest is that monk (ranger) powers be keyed off Dex instead of Str.
More later...
Wasn't that pretty clear, already?IanB said:It does make it pretty clear that when we eventually get the monk, it will be a striker.
Palladion said:Monks in this case require magical gloves to increase the enhancement bonus to attack and damage, to keep up with the way the system scales. Also, giving monks +3 proficiency bonus and +3 AC bonus, while approximately balanced, feels too arbitrary. A tiered system perhaps?
A change I would suggest is that monk (ranger) powers be keyed off Dex instead of Str.
More later...
IanB said:It does make it pretty clear that when we eventually get the monk, it will be a striker.
IanB said:It does make it pretty clear that when we eventually get the monk, it will be a striker.