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<blockquote data-quote="MNblockhead" data-source="post: 9367589" data-attributes="member: 6796661"><p>I think part of how one reacts is based on how you see the game. Is each monster a set piece in a more horror/suspense style of play, or are you hacking through one monster after another. </p><p></p><p>I think D&D has always leaned more into the later. At least since AD&D. I mean, look at the AD&D MM cover. Even from the beginning, you just had monsters, often randomly, populating dungeons and adventurers fighting from one monster to another with the monsters getting progressively tougher the lower down in the dungeon you went. </p><p></p><p>But sensibilities have changed and trends have come and gone and the expected D&D experience differs from generation to generation and table to table.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9367589, member: 6796661"] I think part of how one reacts is based on how you see the game. Is each monster a set piece in a more horror/suspense style of play, or are you hacking through one monster after another. I think D&D has always leaned more into the later. At least since AD&D. I mean, look at the AD&D MM cover. Even from the beginning, you just had monsters, often randomly, populating dungeons and adventurers fighting from one monster to another with the monsters getting progressively tougher the lower down in the dungeon you went. But sensibilities have changed and trends have come and gone and the expected D&D experience differs from generation to generation and table to table. [/QUOTE]
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