New Monster - Raging Bull Charioteer

granfalloon

First Post
I'm running a Dark Sun game soon and one of the first things my players will be doing is fighting in a mass battle. I have a few things in place for most of it, but I have an idea for an enemy they will face. Basically it's a texas longhorn, probably covered with chitin or something to make it more Dark Sun, pulling a chariot with a jerk who keeps firing arrows. I'm kinda using the Dire Boar for my inspiration, but I want to figure out the best way to make a mechanic that allows the bull to move straight through a group of enemies. Basically, he smashes into you with his horns, knocking you down, then tramples you, getting out of range before you can retaliate. I want it to be pretty terrifying, but not unstoppable. This isn't for charging a phalanx, it's for barreling through loosely packed troops and scattering them. If the Half-Giant Barbarian and the Mul Fighter want to take this thing head on, I'm willing to let that happen (though probably very painful for all involved).

Any suggestions on the best way to write this up? I was thinking he could have a charge attack that attacked a close blast in front of him, and anything hit would be knocked down, then a move that allows him to deal trample damage to any prone enemies, also bringing him out of range.
 

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My immediate thought was to give an encounter, or recharge, power that allows the chariot to enter enemies spaces, and make an attack Vs. reflex.

On a hit, they take damage and are knocked prone (trampled) on a miss, they are slid one square out of the path (dodged just in time).

The power would require the chariot to be effectively charging its destination square (ie. it must move closer to that square with every square of movement)
 

Trample: The big-ass monster moves its speed and can pass through enemy spaces during this move. It makes the following attack against each creature whose space it enters: +x vs. Fortitude; Hit: x damage and the target is pushed 3 squares and knocked prone. Effect: the big-ass monster gains resist 5 against damage inflicted by opportunity attacks triggered by this movement.
 

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