Shades of Eternity
Legend
Inspired by a certain manuscript:
Vorpal Rabbit
You see a small rabbit humanoid with a big weapon moving at a rapid speed.
Innocence Enraged. Vorpal Rabbits often materialize as a sign of punishment of ill-gotten deeds. They are a sign of the weak finally getting up and fighting the good fight.
Fluffle Fury. While these creatures often attack in solo, more often than not, these creatures make large groups (known as Fluffle) and go on a rampage in mass.
Beseached for assistance. Despite their hostile nature, they are still protectors of the innocent and the helpless. It is possible to completely avoid their rage by throwing them on their mercy. If they judge you innocent, they may even help you out before returning to the rage.
Vorpal Rabbit
Small Beast, unaligned
Armor Class 15 (natural armor)
Hit Points 52 (8d8+16)
Speed 40 ft., Burrowing 20 ft.
STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 15 (+2) 9 (-1) 14 (+2) 9 (-1)
Skills: Intimidation +1, Perception +4, Stealth +5
Senses: passive Perception 12
Languages: Common
Challenge: 3 (700 XP) Prof. +2
Cunning Action. On each of its turns, the Vorpal Rabbit can use a bonus action to take the Dash, Disengage, or Hide action.
Leaping. This monster may convert up to half its movement (20 ft) to a jump (long or high) without a running start. Opportunity attacks have disadvantage to hit this monster as it jumps.
Slayer. In the first round of a combat, the Vorpal Rabbit has advantage on attack rolls against any creature that hasn't taken a turn yet. If the ore hits a creature that rounds who was surprised, the hit is automatically a critical hit.
Actions
Great Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
ReActions
Defensive Leap. When this monster takes damage, it may move up to 20 feet as a reaction
Vorpal Rabbit

You see a small rabbit humanoid with a big weapon moving at a rapid speed.
Innocence Enraged. Vorpal Rabbits often materialize as a sign of punishment of ill-gotten deeds. They are a sign of the weak finally getting up and fighting the good fight.
Fluffle Fury. While these creatures often attack in solo, more often than not, these creatures make large groups (known as Fluffle) and go on a rampage in mass.
Beseached for assistance. Despite their hostile nature, they are still protectors of the innocent and the helpless. It is possible to completely avoid their rage by throwing them on their mercy. If they judge you innocent, they may even help you out before returning to the rage.
Vorpal Rabbit
Small Beast, unaligned
Armor Class 15 (natural armor)
Hit Points 52 (8d8+16)
Speed 40 ft., Burrowing 20 ft.
STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 15 (+2) 9 (-1) 14 (+2) 9 (-1)
Skills: Intimidation +1, Perception +4, Stealth +5
Senses: passive Perception 12
Languages: Common
Challenge: 3 (700 XP) Prof. +2
Cunning Action. On each of its turns, the Vorpal Rabbit can use a bonus action to take the Dash, Disengage, or Hide action.
Leaping. This monster may convert up to half its movement (20 ft) to a jump (long or high) without a running start. Opportunity attacks have disadvantage to hit this monster as it jumps.
Slayer. In the first round of a combat, the Vorpal Rabbit has advantage on attack rolls against any creature that hasn't taken a turn yet. If the ore hits a creature that rounds who was surprised, the hit is automatically a critical hit.
Actions
Great Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
ReActions
Defensive Leap. When this monster takes damage, it may move up to 20 feet as a reaction