New Necromanatic Cantrip


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Ferret said:
How about something like this:

Disembodied eyes
Necromancy
Level: Sor/Wiz 1
School: Necromancy
Component: V
Range: Personal
Effect: 2 Eyes
Casting Time: Standard Action
Duration: One round every 3 Levels

Using this spell you can pull out your eyes and use them to visually roam the surrounding. Pulling out your eyes deals 1d4 points of damage and needs a concentration check (DC 15). Once removed the eyes are free to roll around the environment under the caster controll at 10ft per round, or use any other locomotion available such as a spectral hand. The eyes each have HP equal to the damage dealt when removed and are independant of each other. if destroyed the caster is left eyeless. When the spell ends the eyes are not destroyed but the caster loses use of them, so is unable to ' see' where they are or move them, if they are left in the dry they will shivel up in a week. When replaced the damge dealt at the start to reattach them. Only a heal or regeneration sepll will replace them.

This is my spell, tell my if it's too powerful.

Floating Eyes
Level: 0 (Cantrip)
School: Necromancy
Component: V
Casting Time: 1
Duration: 2 round (one for flying one for watching)
Range: spell personal; eyes 10 yards per 6 levels (100 yards)

After reciting the incantation your optic nerves ertherialize and your eyes float out of their sockets. From this point you can telepathically command them to fly up to 10 yards away from you per 6 levels (up to 100 yards away) or the standard size of a formal 17th to early 19th century battle field. You can spy on others through the use of this spell though your eyes are still material (they also have 1 hit point per 6 levels up to 10). Sadly you can only cast divination or touch spells though the eyes. The number of times you can cast this is independent of your number of cantrips you can cast per day (in fact you can cast this spell with out using a spell slot). You can also direct them to attack an enemy of yours causing 1d2 points of subdual damage. There is one side effect to this spell, if you use it four times a day your eyes permanently fly away from you.

Use of this spell is automatically a chaotic act.

P.S.: The primary purpose of this spell is to entertain villagers or peasants.
 
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Cast spells through it???

0 level???

I think this is hugely overpowered for a cantrip. They allow you to spy, attack, and spellcast at a distance- yeah, that's way more than a cantrip should do.
 

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