Ferret
Explorer
Thanks, I like it too.VirgilCaine said:BTW Ferret, much better version.
Last edited:
Thanks, I like it too.VirgilCaine said:BTW Ferret, much better version.
Ferret said:How about something like this:
Disembodied eyes
Necromancy
Level: Sor/Wiz 1
School: Necromancy
Component: V
Range: Personal
Effect: 2 Eyes
Casting Time: Standard Action
Duration: One round every 3 Levels
Using this spell you can pull out your eyes and use them to visually roam the surrounding. Pulling out your eyes deals 1d4 points of damage and needs a concentration check (DC 15). Once removed the eyes are free to roll around the environment under the caster controll at 10ft per round, or use any other locomotion available such as a spectral hand. The eyes each have HP equal to the damage dealt when removed and are independant of each other. if destroyed the caster is left eyeless. When the spell ends the eyes are not destroyed but the caster loses use of them, so is unable to ' see' where they are or move them, if they are left in the dry they will shivel up in a week. When replaced the damge dealt at the start to reattach them. Only a heal or regeneration sepll will replace them.