Steel_Wind
Legend
I'd just love them to work on the engine a bit more so that you are actually playing in a proper 3D environment. Imagine having characters that can run, jump or fly. I'd love to have a rogue who can scale walls or run along the rooftops. Yes, it makes it harder to railroad the players, but it would be so much more fun. I'd like the skill checks to be used for much more than just dialogue options.
It's not only about controlling gateways and entrances and "breaking" an advenutre module by flying over obstacles. The AI pathfinding for 3d space around obstacles is prohibitively difficult to code for in a real-time game. There is a reason you have never seen that sort of code in a computer game to date: it requires far too much computing horsepower, too much debugging+playtesting even if you could write it -- and all for the privilege of having a "feature" break your adventure design, too.
From the developer's perspective, "features" like that are an ill-considered waste of development resources.