I'm A Banana
Potassium-Rich
This news makes me smile.
And not with sarcasm, either!
And not with sarcasm, either!
EricNoah said:I also like talk, then roll. If the "talk" is good, I'll usually skip the roll. If the talk is bad, I'll let the player roll to simulate the fact that his character might be a bit more suave than he is in person.![]()
EricNoah said:I also like talk, then roll. If the "talk" is good, I'll usually skip the roll. If the talk is bad, I'll let the player roll to simulate the fact that his character might be a bit more suave than he is in person.![]()
shikage said:I only partially agree with this. After all, the player is not the character. I think it is important to include both talk and roll. Firstly, as you state the character might be a bit more suave than the player but it could go the other way. However, there should always be reward for excellent role play and dialoge, an effort to put themselves in the game beyond the stats but the stats still need to count for something so I'd just mentally add in a bonus or adjust the DC or something along those lines to give the good RPer a bonus in their attempt.
So, if I'm really into martial arts, can I describe exactly what my monk is doing in order to skip the attack roll? At the least, you'll give me a +2 or +4 bonus if I'm sufficiently descriptive, right?EricNoah said:I also like talk, then roll. If the "talk" is good, I'll usually skip the roll.
Brian Gibbons said:So, if I'm really into martial arts, can I describe exactly what my monk is doing in order to skip the attack roll? At the least, you'll give me a +2 or +4 bonus if I'm sufficiently descriptive, right?
Sniff... it's that D&D sixth-sense that drew me to these boards all those years ago. The rampant speculation and irate bickering I see on these boards now makes me all nostalgic for those days!Pamela said:Psst, you've just been quoted in Dave Noonan's blog:
http://forums.gleemax.com/showpost.php?p=13551610&postcount=8