There's a new Occult Adventures preview, this time over at iO9. This one takes a look at the concept of auras - alignment, emotion, health, and magic auras. As designer Jason Bulmahn says, "Take auras for example. With these rules at your disposal, you can grant your player characters a new way to interact with the characters and monsters around them. Is the wolf giving off a bright red aura, then it is best to leave it alone or prepare for a fight. Is the merchant radiating an oily green aura, then it might be a good idea to reconsider the value of that sword you were about to buy."
For more, including some pretty great art, check out the article at iO9. For the previous preview, looking at the Cult Master, check out this article here at EN World. Occult Adventures is due for release at Gen Con this year.
For more, including some pretty great art, check out the article at iO9. For the previous preview, looking at the Cult Master, check out this article here at EN World. Occult Adventures is due for release at Gen Con this year.
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