This is a (+) thread. If you aren't interested in talking about what we'd find acceptable in a new license, please find another discussion.
3) WotC can reserve rights to commercial videogames, software, movies, TV, novels and such. That's fair.
3a) Non-commercial software and media are allowed. Actual play programs are explicitly differentiated from other reserved media, and explicitly allowed.
The issue concerning software is a matter where I have some difficulty with.
If the software is a computer or video game meant to be played without moderation? I have no difficulty with that. Baldur's Gate, Neverwinter Nights, NW Online -- Solasta, even. I am okay with that. Agreed.
But when it comes to VTT software, or even character creation software, or character illustration software, or a variety of adjacent utilities -- I am
not okay with that. No, whether it is commercial software should not be the test.
I don't like the idea of exclusivity concerning these edge cases; this gives us poorer digital products and chokes off technological innovation. In many respects, the only thing being protected are game mechanics which in the vast majority of cases are not capable of copyright protection. You cannot copyright an idea - that is the function of patents - and that ship has sailed.
Anyways -- to go too far with this is not in any gamer's interest. I would argue that it is not even in WotC's long-term interest, for that matter.
As for TV/Movies/Radio I am not okay with any aspect of that, to be honest. That isn't the subject matter of copyright, it is the role of trade-mark law. WotC has full control over its marks and those should not be (and are not) covered by any OGL. It can enforce its marks to the fullest extent of the law; that far and no further.