Im interested in the gaming engine using Eight Abilities (or maybe four), rather than six. This would also signal a "not-D&D" even if comparable.
I would also rename the abilities as "Aptitudes".
When you asked what should a new license look like, I didnt read to the end that it would be WotC granting this ideal license.This thread is not about how to build a game that doesn't need a license. Take that to another thread, please.
Yeah. That is it in a nutshell.That way no one need trust WotC.
I have no idea what y’all are thinking with the royalties based on “profits” idea. It doesn’t work like that. As you may know, we did a fair amount of licensing at FFG during my time (Tolkien Enterprises, George RR Martin, Blizzard, Lucasfilm, etc.), and I never saw a royalty based on “profits.”
As a commercially published novelist, if a publisher came to me offering a royalty based on their “profits,” I’d…well, I’d just explain that I’m a writer, not an investor, and then I’d go send a note to the SFWA and Writer Beware.
The difference to me is that here WotC is offering a license for anyone to take, not one specifically negotiated. So WotC does not really have to do anything beyond what they are already doing, all the actual work falls on the third party. So in essence WotC gets a free check for doing nothing, at which point sharing in the profits is plenty. (I am sure WotC disagrees with that characterizationAs a commercially published novelist, if a publisher came to me offering a royalty based on their “profits,” I’d…well, I’d just explain that I’m a writer, not an investor, and then I’d go send a note to the SFWA and Writer Beware.
When you asked what should a new license look like, I didnt read to the end that it would be WotC granting this ideal license.