Episode 7: Return to Insanity
Whew~ Welcome back to Dirty Deeds in Space! It's been 8 years and our crew has finally reunited with each other. They've had a long road getting here.
First off, the crew have been in the Cigney system on Sa’La’s home planet, Mahna. It's a bizarre jungle planet filled to the brim with magic. That's created some crazy crap such as living plants and giant savage animals.
Vera
Dead Eyes
Vera is a badass sniper with a chip on her shoulder. She doesn't take anyone's crap and is precise in her execution of anyone she deems in her way. Recently, she has become possessed by a being named FIRE.
Vera has been on the move over these 8 years. She's been searching for FIRE and Spalding, in case they survived and are hunting them. To survive, she's been taking odd jobs as a bounty hunter, though she's not very good at it because she just ends up killing everyone. Most importantly, she now has access to psionic powers thanks to her encounter with FIRE and the Space Butterfly. Now she's attempting to master them but it's slow going. Before reuniting with the crew, she got a tip from Red Faction (a group of master hackers) about FIRE. She is directed to an abandoned building and finds a communicator. It activated and she begins speaking with KINGDOM.
KINGDOM
Master Hacker
The mysterious hacker that knows about FIRE and the inner workings of the universe.
KINGDOM informs Vera that she has been infected by the psychic energy inside FIRE. FIRE and QUEEN are beings made of pure psychic energy. They have a connection with the Space Butterfly. Unfortunately, FIRE will attempt to take over Vera's mind and body. She can resist the control, but she should stay near people that wouldn't hesitate to help her...or put her down.
Sa'La
Magic Space Dragon
Sa'La is a powerful magician with a large list of versatile spells. She's quiet and not a people person, but she's dependable.
Sa'La hasn't been doing much, mostly just trying to keep everyone safe on Mahna. In her down time, she's sought out some hermits that have mastered the art of magic. She's also become boned with a meta-phoenix...whatever that is.
Maxwell Curless
Clueless Space Captain
Formerly Elieth Runestar, the suave captain of the Crimson Star. He always has a plan, it's just that they are usually horrible. Forever next to danger, Maxwell is always prepared...to die in some horrible way.
Maxwell, while trying to lay low, has just been taking odd jobs to stay afloat. The most important thing he's done, was buy a trench coat, fedora and antique revolver. Thanks to the magic of Mahna, he's become aware of his talent with Chi.
Wonderboom Mozart
Dark Lord of the Hamsters!
A mysterious android they found in a box of drugs, Mozart is now the crews engineer. He might have a few screws loose which isn't unusual with this gang. He manages the hamsters that run on wheels to power the engines.
Mozart has been working at the local space port as an engineer for hire. The jungle is terrifying and he would rather die that go into the dense nest of evil (a little ironic). He also built himself a new body and it's...special. Imagine Sauron crossed with a Gimp Suit.
Wilfred Bardicson V
Tiny Con Artist
Wilfred and Maxwell have been friends for a while and when he heard Maxwell was in a jam, he went off to help. He's a con artist that can get whatever he wants with a few words.
Wilfred has been working hard these past 8 years, gathering money from various sources. He's been nice enough to funnel a lot of funds to the rest of the crew. After 8 years, he's finally returned for more adventure.
The session started with the crew talking to an old client, Murphy.
Murphy
Sad Sack of the Universe
He owns a small import export company that sometimes hires Maxwell. Nothing in this mans life works right...
Murphy wants them to just transport some goods from one location to another. They're going to be meeting the client at a bar. Murphy has some trouble describing the guy they will be meeting, but they all have to be at the bar. The client wants to see the entire crew. After some carousing, they get out that the client is a big guy that wears clothes and has a hat and brown shoes. Yeah...really descriptive. Murphy is just a bundle of nerves ready to snap at any moment.
The crew arrive at the only bar in the port city, the Mahna Bar. Everything in the bar is made with magic, creating an interesting atmosphere of magical explosions and flying drinks. Vera is a regular. Wilfred, feeling bold orders whatever the bartender recommends and gets a Newt Surprise, a green sludge with an eye inside the glass. The surprise is that it goes down smooth...but comes back up rough. Wilfred did not have the endurance to handle the magic drink.
The bartender comes back and informs Wilfred that he's flat broke. Maxwell tries to pay for the sick smallfolk but he's also broke. The rest of the crew try and...they're all out of credits. The bartender is about to throw them out when someone pays for their drinks. It's a small elf woman sitting in the corner. The group joins her, wondering who she is.
The mysterious woman pulls out a rare Earth coin and asks Maxwell, who she refers to as Elieth, if he believes in luck. Maxwell replies that he doesn't. She takes the coin and tells him to call it. Maxwell calls heads.
The coin falls on heads. She congratulates him and gives him the coin, it's his lucky coin now. She also says that, as per the rules of the game, she will tell them what happened. Verner has stolen their money and their ship. This was a trap. The crew is pissed and are ready to take Verner out. Maxwell and the mysterious lady play the game one more time, with Maxwell winning again. She says that Verner is on the other side of the planet, having built a giant enterprise in planets second largest port city. She gets up to leave, but not before showing them her badge.
Lady Luck?
Galactic Marshal
A mysterious marshal that believes heavily in luck. She knows who Elieth is.
Without any money or ship, the crew decides to give Murphy a visit and get some answers. They go to his office but the door is locked and no one is answers. Sa'La opens the lock and inside, they find an assassin holding a sword to a tied up Murphy's throat. The assassin panics and tosses Murphy at Maxwell and tries to run out the window.
Sa'La, acting quick, catches the assassin in the air with a spell and holds her against the ground. Wilfred goes to interrogate her, threatening her with a gun but she's not talking. The group wastes too much time and she breaks free of the spell and tries to stab Wilfred with the sword but his armor stops it. She panics and gets shot in the leg for her troubles. Sa'La re-traps her on the ceiling for her troubles. However, they waste too much time and she breaks free again, instead opting to just jump out the window and run.
Wilfred jumps out the window and runs after her. Vera in the mean time, gets a bead on the assassin and shoots her in the leg. She's hurt but still running. Mozart sees Wilfred running after the girl and joins the chase.
It's a rough chase because she ducks into an alley to avoid the sniper. The two follow but they can't find her. After a few failed checks they finally see her...running on the side of the building. She sees that they've noticed her and runs onto the roof. Wilfred uses a nearby fire escape to get into the roof easily but Mozart has a harder time. Wilfred also yells out that the assassin is on the roofs. Once Wilfred gets on the roof he sees she is running towards a small courier ship waiting for her.
Sa'La hears what's going on and flies up to the roofs. She tries catching the assassin with another spell but it fails. Some goons come out and start shooting at the group. Wilfred is hit and he loses his last dice. Before he falls to the ground, he shoots the ship with an ion blast...though it doesn't do much.
The assassin makes it on the ship and escapes.
The group goes back to try and calm Murphy down, who is really upset about this whole situation, so he can hopefully arrange a ride to where Verner is. Murphy makes some calls...most of them he hangs up on because it's rude to call at this hour...but he finally finds someone with a ship headed near the city. The group will just have to trek through the jungle for a few miles...
Wilfred is incredibly pissed off at this whole situation and steals Murphy's lunch money. Literally.
The group arrive at the space port and are ready to get on the ship, when Maxwell spies Lady Luck. He tries to ignore her but she comes up to him and asks if he's going to kill Verner. Maxwell says only if it comes to that. Lady Luck says that the universe has been in a state of flux after Maxwell killed FIRE. He needs luck on his side if he's going to survive.
The ship ride is...not pleasant. The ship is small and cramped. Also there's the captain who's...
The Captain
Afjksdjkfask sdklafyutuynfa gmpwjgsklg!!!
Yeah no one knows what the hell he's saying...
The speakers in the ship are broken so everything the captain says is unintelligible garbage. Wilfred is not amused and goes to the cockpit. The captain addresses Wilfred, while still talking through the loud speaker. Wilfred just...he kind of shuts down his brain to avoid shooting everyone in the cabin and goes back to his seat. The captain continues to talk over the speaker and finally Wilfred just shoots the damn thing with his gun.
...Turns out the captain could have just talked normally, because everyone could hear him just fine.
Suddenly the ship is attacked by a dragon and all their engines are blasted off. The ship is plummeting down towards the planet. Sa'La tries to use her magic to keep the thing afloat but it's too heavy. The best she can do is the cabin but the rest of the ship is falling. The group use their laser weapons to separate the cabin from the hull just in time.
After many agonizing days of flying, the group arrive at their destination. Hungry, cold, tired, hot and angry. Verner is near. Now they just need to survive the jungle to get to him.
CREDITS!
[video=youtube;H1mX8ptsmBM]https://www.youtube.com/watch?v=H1mX8ptsmBM[/video]
So yeah, that was our return session. I thought it was a lot off fun. The new stats are going to take some time to get used to but now I have a good idea how everyone works. I'm planning something big for when they finally confront Verner to get back the Crimson Star. It's going to be good, hopefully.
Whew~ Welcome back to Dirty Deeds in Space! It's been 8 years and our crew has finally reunited with each other. They've had a long road getting here.
First off, the crew have been in the Cigney system on Sa’La’s home planet, Mahna. It's a bizarre jungle planet filled to the brim with magic. That's created some crazy crap such as living plants and giant savage animals.
Vera
Dead Eyes
Vera is a badass sniper with a chip on her shoulder. She doesn't take anyone's crap and is precise in her execution of anyone she deems in her way. Recently, she has become possessed by a being named FIRE.
Vera has been on the move over these 8 years. She's been searching for FIRE and Spalding, in case they survived and are hunting them. To survive, she's been taking odd jobs as a bounty hunter, though she's not very good at it because she just ends up killing everyone. Most importantly, she now has access to psionic powers thanks to her encounter with FIRE and the Space Butterfly. Now she's attempting to master them but it's slow going. Before reuniting with the crew, she got a tip from Red Faction (a group of master hackers) about FIRE. She is directed to an abandoned building and finds a communicator. It activated and she begins speaking with KINGDOM.
KINGDOM
Master Hacker
The mysterious hacker that knows about FIRE and the inner workings of the universe.
KINGDOM informs Vera that she has been infected by the psychic energy inside FIRE. FIRE and QUEEN are beings made of pure psychic energy. They have a connection with the Space Butterfly. Unfortunately, FIRE will attempt to take over Vera's mind and body. She can resist the control, but she should stay near people that wouldn't hesitate to help her...or put her down.
Sa'La
Magic Space Dragon
Sa'La is a powerful magician with a large list of versatile spells. She's quiet and not a people person, but she's dependable.
Sa'La hasn't been doing much, mostly just trying to keep everyone safe on Mahna. In her down time, she's sought out some hermits that have mastered the art of magic. She's also become boned with a meta-phoenix...whatever that is.
Maxwell Curless
Clueless Space Captain
Formerly Elieth Runestar, the suave captain of the Crimson Star. He always has a plan, it's just that they are usually horrible. Forever next to danger, Maxwell is always prepared...to die in some horrible way.
Maxwell, while trying to lay low, has just been taking odd jobs to stay afloat. The most important thing he's done, was buy a trench coat, fedora and antique revolver. Thanks to the magic of Mahna, he's become aware of his talent with Chi.
Wonderboom Mozart
Dark Lord of the Hamsters!
A mysterious android they found in a box of drugs, Mozart is now the crews engineer. He might have a few screws loose which isn't unusual with this gang. He manages the hamsters that run on wheels to power the engines.
Mozart has been working at the local space port as an engineer for hire. The jungle is terrifying and he would rather die that go into the dense nest of evil (a little ironic). He also built himself a new body and it's...special. Imagine Sauron crossed with a Gimp Suit.
Wilfred Bardicson V
Tiny Con Artist
Wilfred and Maxwell have been friends for a while and when he heard Maxwell was in a jam, he went off to help. He's a con artist that can get whatever he wants with a few words.
Wilfred has been working hard these past 8 years, gathering money from various sources. He's been nice enough to funnel a lot of funds to the rest of the crew. After 8 years, he's finally returned for more adventure.
The session started with the crew talking to an old client, Murphy.
Murphy
Sad Sack of the Universe
He owns a small import export company that sometimes hires Maxwell. Nothing in this mans life works right...
Murphy wants them to just transport some goods from one location to another. They're going to be meeting the client at a bar. Murphy has some trouble describing the guy they will be meeting, but they all have to be at the bar. The client wants to see the entire crew. After some carousing, they get out that the client is a big guy that wears clothes and has a hat and brown shoes. Yeah...really descriptive. Murphy is just a bundle of nerves ready to snap at any moment.
The crew arrive at the only bar in the port city, the Mahna Bar. Everything in the bar is made with magic, creating an interesting atmosphere of magical explosions and flying drinks. Vera is a regular. Wilfred, feeling bold orders whatever the bartender recommends and gets a Newt Surprise, a green sludge with an eye inside the glass. The surprise is that it goes down smooth...but comes back up rough. Wilfred did not have the endurance to handle the magic drink.
The bartender comes back and informs Wilfred that he's flat broke. Maxwell tries to pay for the sick smallfolk but he's also broke. The rest of the crew try and...they're all out of credits. The bartender is about to throw them out when someone pays for their drinks. It's a small elf woman sitting in the corner. The group joins her, wondering who she is.
The mysterious woman pulls out a rare Earth coin and asks Maxwell, who she refers to as Elieth, if he believes in luck. Maxwell replies that he doesn't. She takes the coin and tells him to call it. Maxwell calls heads.
The coin falls on heads. She congratulates him and gives him the coin, it's his lucky coin now. She also says that, as per the rules of the game, she will tell them what happened. Verner has stolen their money and their ship. This was a trap. The crew is pissed and are ready to take Verner out. Maxwell and the mysterious lady play the game one more time, with Maxwell winning again. She says that Verner is on the other side of the planet, having built a giant enterprise in planets second largest port city. She gets up to leave, but not before showing them her badge.
Lady Luck?
Galactic Marshal
A mysterious marshal that believes heavily in luck. She knows who Elieth is.
Without any money or ship, the crew decides to give Murphy a visit and get some answers. They go to his office but the door is locked and no one is answers. Sa'La opens the lock and inside, they find an assassin holding a sword to a tied up Murphy's throat. The assassin panics and tosses Murphy at Maxwell and tries to run out the window.
Sa'La, acting quick, catches the assassin in the air with a spell and holds her against the ground. Wilfred goes to interrogate her, threatening her with a gun but she's not talking. The group wastes too much time and she breaks free of the spell and tries to stab Wilfred with the sword but his armor stops it. She panics and gets shot in the leg for her troubles. Sa'La re-traps her on the ceiling for her troubles. However, they waste too much time and she breaks free again, instead opting to just jump out the window and run.
Wilfred jumps out the window and runs after her. Vera in the mean time, gets a bead on the assassin and shoots her in the leg. She's hurt but still running. Mozart sees Wilfred running after the girl and joins the chase.
It's a rough chase because she ducks into an alley to avoid the sniper. The two follow but they can't find her. After a few failed checks they finally see her...running on the side of the building. She sees that they've noticed her and runs onto the roof. Wilfred uses a nearby fire escape to get into the roof easily but Mozart has a harder time. Wilfred also yells out that the assassin is on the roofs. Once Wilfred gets on the roof he sees she is running towards a small courier ship waiting for her.
Sa'La hears what's going on and flies up to the roofs. She tries catching the assassin with another spell but it fails. Some goons come out and start shooting at the group. Wilfred is hit and he loses his last dice. Before he falls to the ground, he shoots the ship with an ion blast...though it doesn't do much.
The assassin makes it on the ship and escapes.
The group goes back to try and calm Murphy down, who is really upset about this whole situation, so he can hopefully arrange a ride to where Verner is. Murphy makes some calls...most of them he hangs up on because it's rude to call at this hour...but he finally finds someone with a ship headed near the city. The group will just have to trek through the jungle for a few miles...
Wilfred is incredibly pissed off at this whole situation and steals Murphy's lunch money. Literally.
The group arrive at the space port and are ready to get on the ship, when Maxwell spies Lady Luck. He tries to ignore her but she comes up to him and asks if he's going to kill Verner. Maxwell says only if it comes to that. Lady Luck says that the universe has been in a state of flux after Maxwell killed FIRE. He needs luck on his side if he's going to survive.
The ship ride is...not pleasant. The ship is small and cramped. Also there's the captain who's...
The Captain
Afjksdjkfask sdklafyutuynfa gmpwjgsklg!!!
Yeah no one knows what the hell he's saying...
The speakers in the ship are broken so everything the captain says is unintelligible garbage. Wilfred is not amused and goes to the cockpit. The captain addresses Wilfred, while still talking through the loud speaker. Wilfred just...he kind of shuts down his brain to avoid shooting everyone in the cabin and goes back to his seat. The captain continues to talk over the speaker and finally Wilfred just shoots the damn thing with his gun.
...Turns out the captain could have just talked normally, because everyone could hear him just fine.
Suddenly the ship is attacked by a dragon and all their engines are blasted off. The ship is plummeting down towards the planet. Sa'La tries to use her magic to keep the thing afloat but it's too heavy. The best she can do is the cabin but the rest of the ship is falling. The group use their laser weapons to separate the cabin from the hull just in time.
After many agonizing days of flying, the group arrive at their destination. Hungry, cold, tired, hot and angry. Verner is near. Now they just need to survive the jungle to get to him.
CREDITS!
[video=youtube;H1mX8ptsmBM]https://www.youtube.com/watch?v=H1mX8ptsmBM[/video]
So yeah, that was our return session. I thought it was a lot off fun. The new stats are going to take some time to get used to but now I have a good idea how everyone works. I'm planning something big for when they finally confront Verner to get back the Crimson Star. It's going to be good, hopefully.